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Author Topic: new player question on walls  (Read 1075 times)

Beardcomb

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new player question on walls
« on: October 04, 2010, 08:29:38 am »

i was going to write all elaborate. eh. new player here, pretty nice game this. anyway.


I've dug out a nice little fort. All neat and symmetrical. Classic. However, certain little flaws are really getting under my skin:
First is the entrance to our underground kingdom is made of dirt. Peat. No self respecting dwarf lives in dirt. So, is there anyway I can replace these dirt walls with something granite or marble-y?
Second is the great glorious dining hall. Two thirds is exquisite smoothed granite. The other third is mudstone. Symmetry is key so this really irks me. Again, can I replace part of the place without it all looking oddly misshapen?
Third, of course, is the goddamned clutter. Rocks strewn across the floor. So far I've been ordering my mason to cut everything into neat blocks and then dump it in the stockpile bin. Seems to work fine, she enjoys it. Bio says she lacks creativity...
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petersohn

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Re: new player question on walls
« Reply #1 on: October 04, 2010, 08:44:34 am »

1. There are several options. Dig through the soil layers and have only your entrance stairwell be in dirt layers. Alternatively, dirt layers are very good for stockpiles (no cluttered stone). Another method is to pave everything with constructed floors, dig out walls and build constructed stone walls instead.
2. Same as point 1. Use constructions. They can't be engraved though. Making everything out of pure gold is another option to make it valuable.
3. Just hide them. They rarely get in the way. If you want to make blocks instead, then it is a good idea to designate a burrow to your mason, so she will only use stone in your fort, finish fast, and leave stone in your mines for later use.
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Particleman

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Re: new player question on walls
« Reply #2 on: October 04, 2010, 08:52:25 am »

You can construct walls and floors out of stone, metal and wood (b - C - f for floors, and b - C - w for walls.) u, m, k, and h are used to change the size of what you're building (you're going to have to designate multiple areas if you want to cover something more than ten tiles accross.)

Unfortunately you can't engrave constructions. You can build some floors and walls out of blocks in your dining room to cover the mudstone, and forgo engraving the rest, if you really want it to look uniform. Otherwise your only option is to move the dining room.

If just SEEING all the rocks everywhere is what bothers you, you can hide them (d - b - h.) If HAVING them everywhere, regardless of whether you can see them or not, is what's bothering you, then you can dump them (d - b - d) in a garbage zone (set with i) It's going to take a loooooooooong time to dump all the stone you dig out, though.

Not that you risk ever running out of stone, but it should be noted that you can't turn stone blocks into anything except various buildings. They can't be made into crafts or tables, for example.
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petersohn

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Re: new player question on walls
« Reply #3 on: October 04, 2010, 08:59:50 am »

Not that you risk ever running out of stone, but it should be noted that you can't turn stone blocks into anything except various buildings. They can't be made into crafts or tables, for example.
You can always make megaconstructions. A large magma reservoir/cannon above ground is Fun. Plus, you can use your blocks to cover the surfaces mentioned before.
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Beardcomb

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Re: new player question on walls
« Reply #4 on: October 04, 2010, 09:52:50 am »

b-C-w walls. Those will count as solid indoor walls? Heh, I was imagining them like fences that go around an outdoor fort.
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Psieye

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Re: new player question on walls
« Reply #5 on: October 04, 2010, 10:38:40 am »

b-C-w walls. Those will count as solid indoor walls? Heh, I was imagining them like fences that go around an outdoor fort.
Hell naw, those are solid walls that are indestructible once constructed, no matter what. No matter if you construct the wall out of ice and a magma flood comes, it'll stay intact. Siege beasts who can bash through your doors and buildings cannot topple the constructed wall. Dwarves have no concept of 'fences'.

Bonus points if you make those walls out of all those blocks you've been making instead of rough stone. More valueable that way. Just plaster the insides of your dirt-wall floors with stone block walls and it'll be a worthy dwarven piece of architecture. Same with the dining room - provided you only engrave the middle to keep it symmetric, you can put down those stone blocks as constructed floors to retain symmetry.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

Particleman

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Re: new player question on walls
« Reply #6 on: October 04, 2010, 10:41:26 am »

b-C-w walls. Those will count as solid indoor walls? Heh, I was imagining them like fences that go around an outdoor fort.

Constructed walls are solid, yes. A rough stone wall is basically this, whils walls made out of blocks are pretty much brick walls.

There aren't any real fences in yet. Fortifications and grates are sort of fences in that they allow projectiles, water and magma to pass through, but not creatures.
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petebull

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Re: new player question on walls
« Reply #7 on: October 04, 2010, 11:22:17 am »

1. There are several options. Dig through the soil layers and have only your entrance stairwell be in dirt layers.

And you can later construct stairs over the carved out ones.
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proxn_punkd

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Re: new player question on walls
« Reply #8 on: October 04, 2010, 01:45:34 pm »

Rocks are really useful. I have two masons working full-time on furniture, one mechanic cranking out traps and traction benches, and one stonecrafter who, along with my bonecrafter, keeps me in trade goods enough to get whatever I want from the caravans every season.

Surface soil saved my fort's ass when half my underground crops suddenly failed and left me without their seeds/spawn. I've got two surface gardens now, planning more, and many of my dwarves have developed a taste for prickle berry wine and other exotic surface brews.
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