Get Ready for boarding action, and impress on them the futility of fighting us (intimidation)
(6) You start to get ready, and by that I mean you do a running leap towards the ship (2) and manage to land flat against the enemie's hull, barely gripping on with your claws, (5+2, 5) However the flying wolf creature manages to scare the crap outta the enemy crew, and they become de-moralized.
Shoot anyone armed on the other ship.
(3+2) You take aim and manage to (4) put a hole through the first guy who runs above deck, his body falls to the deck and his sword rolls over-board.
(3-2) The next guy up slips on the blood in his panic and goes head-first into the water, while wearing heavy iron armor.
Of course, that was a non-serious action for turn 1, jokingly trying to make myself captain!
But now, serious business:
Shout and persuade the enemy ship to surrender with promises that they won't be harmed.
(4+2, 5)You manage to make your eyes flash red just as the next man comes above deck, and (3-1) in seeing a demon, a flying wolf, and a man with a crystal eye, simply falls to the deck in terror.
Persuade them that if they don't surrender, we'll throw stuff at them.
(2, 3) You aren't noticed in the confusion.
Shouldn't it be Captain Hadron?...
Order our new sharpshooter to take out anyone on deck, and ram the ship from the non-cannon side...
Im going traditional and logical pirates... unless we get loot from a sunken ship... which I doubt...
(1) You decide to ram the enemy ship, while going far to fast, and (3) smash a rather large hole in it's side, and knock the enemies cannon overboard (5) it doesn't seem to be sinking at the moment though, and you are sure you felt something crack in your own ship in the hit.
The merchant ships oars have stopped moving, and 4 more people come up from below, along with a rather opulent man wielding a scimitar, you figure he is the captain.
Enemies:
4 Merchant crew-Carrying iron maces.
Merchant Captain-Large man, wearing light armor, and fine clothes, wields a scimitar.
Surrendered:One Small Merchant crew-man, seems to be of goblin origin.
Merchant Ship:
This ship has one cannon placed upon it's bow, and a cloth tent covering the deck, 8 oars row to a rhythm below, no one can be seen on-board.
Crew:De-moralized,
Ship:In danger of sinking
Weather:Clear Blue sky, calm waters, and almost no wind. Noon.
Characters:
Evergod:Hadron
Name: Hadron
Race: Devonian, taller than a human, and slightly stronger, their skin are shades blue, and prefer Dualing weapons
Specilization:Enchantments
Description: Average size for a Devonian, 7'8", Mucle-y build, a Sky-blue pigment lights his epidermis to the color of the sky.
Health: Fine
Items:
Clothing
Enchantment Kit
Pair of Iron Longswords
Skills:Dual Weapons: 0/20 level 4
Enchantments: 0/18 Level 4
Navigation 0/10 level 2
+ 5 exp to first 3 new skills.
Aramco:Aramco
Race-Dwarf
Name-Aramco
Specialization-Throws Axes
Description-Just the standard run-of-the-mill dwarf.
Health:fine
Items:
Clothing
Socks
Steel Throwing Axe 0/5 0
Steel Throwing Axe 0/5 0
Pair of Iron Kamas
Skills:
Mechanics 0/10 level 2
Repair 0/10 level 2
Axes: 0/15 Level 3
Hammers: 0/15 Level 3
Throwing Axes: 0/20 Level 4
Crafting 0/10 Level 2
Guns+Gun powder use: 0/10 Level 2
Frelock:Varson
Name: Varson
Race: Demon-kin
Specialization-Persuasion
Description-Currently is in disguise as a large, handsome human male at 6'7", with peach skin, long white hair, and piercing red eyes.
Health:Fine
Evolution Progression 5/100
Items:
Exquisite Clothing
Iron Highland Claymore
Skills:
Persuasion: 4/20 level 4
Elemental magic 0/3 1
Illusion magic 0/3 1
Unholy Magic 0/3 1
Mind Magic 0/3 1
Two-Handed Weapons 0/6 level 2
WolfChild:Faelan
Name: Faelan
Race: Beastial (Human like with animalistic traits, prefer to fight without weapons (which they consider the province of weaklings) and some eventually gain the ability to take on an even more bestial countenance)
Specialization: Intimidation
Description; He would be an average human, if it were not for the claws, tail, ears, etc, which appear to be those of a large canine.
Health:Bruised
Beast Rating 0/100
Items:
Modified clothing, to fit his body type.
Armor:Bronze Padded Breastplate
Skills:
Unarmed Fighting 0/15 3
Intimidation 4/20 4
Climbing 0/10 2
+5 to first 3 skills.
Elegy:Umbra
Name: Umbra
Race: Elf (Preferably of the the "drow" flavor)
Specialization: Rifle
Description: 6'0" Dark purple/grey skin. Short white hair. Doesn't talk much.
Health:Fine
Items:
Long barreled Flintlock Rifle
Crystal Eagle eye-patch
Basic Clothing
Skills:
Rifle 5/20 4
Poison Use 0/10 2
Stealth 0/5 1
Security 0/5 1
Dagger-user 0/10 2
Please notify me of mistakes.