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Author Topic: Caverns  (Read 706 times)

bcd1024

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Caverns
« on: September 25, 2010, 02:51:39 pm »

Are there any reasons not to wall off the sides of the underground cavern? I figure this will keep baddies out.

Also, what's the best way of catching a giant cave spider? I want to lure it into my cage traps. I know there's one because there's webs everywhere. I plan to set it adjacent to my arena, separated by a fortification and maybe a floodgate. This is so it can safely shoot webs at goblins which I can later collect, as well as closing the floodgate so my men don't shoot it when they're inside.
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This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

GaxkangtheUnbound

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Re: Caverns
« Reply #1 on: September 25, 2010, 02:59:21 pm »

Also, what's the best way of catching a giant cave spider? I want to lure it into my cage traps. I know there's one because there's webs everywhere. I plan to set it adjacent to my arena, separated by a fortification and maybe a floodgate. This is so it can safely shoot webs at goblins which I can later collect, as well as closing the floodgate so my men don't shoot it when they're inside.
Place a kitten behind the trap as bait. The GCS will be attracted towards it.
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Particleman

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Re: Caverns
« Reply #2 on: September 25, 2010, 03:05:19 pm »

Also, what's the best way of catching a giant cave spider? I want to lure it into my cage traps. I know there's one because there's webs everywhere.

That doesn't actually mean anything. All that means is that one WAS there. It may very well have ambled off decades ago. I've had plenty of forts with GCS webs in the caverns, but no GCS to be found.
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Urist Imiknorris

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Re: Caverns
« Reply #3 on: September 25, 2010, 03:09:52 pm »

GCS webs only mean that a GCS can show up on your map, not that one is currently on the map.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

bcd1024

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Re: Caverns
« Reply #4 on: September 25, 2010, 04:04:17 pm »

I just realized what a monumental task sealing it will be. There's 16 ground entrance points, at different levels and through different paths. There's also aerial entrances more than 5 z levels tall.

How do you guys deal with caverns? Do you station military there, build thousands of traps, or wall it off? Or do you just wall off a small area and chop trees there?
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This is a feature, not a bug, correct?
You're playing Dwarf Fortress.  There isn't much of a distinction.

Particleman

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Re: Caverns
« Reply #5 on: September 25, 2010, 04:29:04 pm »

I just realized what a monumental task sealing it will be. There's 16 ground entrance points, at different levels and through different paths. There's also aerial entrances more than 5 z levels tall.

How do you guys deal with caverns? Do you station military there, build thousands of traps, or wall it off? Or do you just wall off a small area and chop trees there?

Do it in sections. Wall off some chokepoints to create a 'bubble,' then gradually expand from there.

A well-outfitted military will also be very, very useful.
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GaxkangtheUnbound

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Re: Caverns
« Reply #6 on: September 25, 2010, 04:31:20 pm »

Do it in sections. Wall off some chokepoints to create a 'bubble,' then gradually expand from there.

A well-outfitted military will also be very, very useful.
Like, cotton candy well?
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Urist Imiknorris

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Re: Caverns
« Reply #7 on: September 25, 2010, 04:34:55 pm »

Like any well. Pretty much any armor will protect you from the wild animals.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Gearheart

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Re: Caverns
« Reply #8 on: September 25, 2010, 04:43:56 pm »

Iron would probably suffice at that point, steel is overkill unless you get a particularly tricky forgotten beast.
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GaxkangtheUnbound

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Re: Caverns
« Reply #9 on: September 25, 2010, 04:44:35 pm »

Iron would probably suffice at that point, steel is overkill unless you get a particularly tricky forgotten beast.
Addy is even more of an overkill.
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Particleman

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Re: Caverns
« Reply #10 on: September 25, 2010, 06:08:48 pm »

Iron would probably suffice at that point, steel is overkill unless you get a particularly tricky forgotten beast.
Addy is even more of an overkill.
There's no kill like overkill!
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Urist Imiknorris

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Re: Caverns
« Reply #11 on: September 25, 2010, 06:33:00 pm »

A cave-in gun is overkill.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Zidane

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Re: Caverns
« Reply #12 on: September 25, 2010, 07:02:41 pm »

Urist Mcfarmer interrupted by giant bat.

Urist Mcfarmer has been struck down

;_;
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers