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Author Topic: Badbrains, the fortress of cruel and unusual science [SUCCESSION]  (Read 3900 times)

Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #45 on: August 18, 2010, 07:36:25 am »

Yes, but you've got to do the figuring out for me. If you tell me where you would've been, I'll put you there.
Don't cheat ;)
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

breadbocks

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #46 on: August 21, 2010, 09:27:43 pm »

Ninth.
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Clearly, cakes are the next form of human evolution.

noodle0117

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #47 on: August 21, 2010, 10:26:19 pm »

possible ideas for mad science.

Spoiler (click to show/hide)
edit: failed hard because I forgot MAGMA!
« Last Edit: August 24, 2010, 05:57:00 pm by noodle0117 »
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cappstv

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #48 on: August 21, 2010, 10:43:16 pm »

possible ideas for mad science.

Spoiler (click to show/hide)
My fellow intellects, I present to you, a person who went to community college.
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Gutanoth

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    • Umomushil - the fortress of dark Ice, an overlord list compliant fort
Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #49 on: August 24, 2010, 06:36:22 am »

You all seem to be forgetting that the key to all SCIENCE! in dwarf fortress requires magma. so clearly we need a volcano, since that would allow for the MAD SCIENCE tm
I do propose that when we do start this, that friendly relations are kept with the elves, since constantly being bothered by wars and such will get in the way.
In completely unrelated news, traders who cannot get out go beserk, and can be captured for*ahem* Fun.

well. In any case, can I be signed up for this one? If we're choosing our characters, can I be a paranoid engineer dwarf if you can find one?
« Last Edit: August 24, 2010, 12:37:25 pm by Gutanoth »
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Look at what a totally original signature this is.

breadbocks

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #50 on: August 24, 2010, 04:46:24 pm »

In the RAWs, remove any Ethics tags.
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Clearly, cakes are the next form of human evolution.

Kamudo

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #51 on: August 24, 2010, 07:34:32 pm »

It's sad to say I'm not a scientist. But I'll watch this topic with great interest.

Can't wait to read about crap. The only thing I would accomplish is building a needlessly complex tower with drawbridges, and such.. o.o Or at least try, since I've never done it.
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Lisidadil - A story of one of my first forts.

The continual tale of survival in a harsh land of hate, Fun, betrayal, love, and maybe a random elf or two... If we're unlucky.

noodle0117

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #52 on: August 24, 2010, 10:00:32 pm »

I'm just gonna make a gigantic plumbing system that functions both as a water source and a versatile instadrown defense.
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noodle0117

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #53 on: September 17, 2010, 06:02:52 pm »

bump for science!
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Oglokoog

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Re: Badbrains, the fortress of cruel and unusual science [SUCCESSION]
« Reply #54 on: September 18, 2010, 03:48:59 am »

You don't need to bump this thread, I haven't forgotten about it. Essentially, it has been put to ice, but certainly not forgotten. When I have enough time to play, I certainly will.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.
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