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Author Topic: Sprawl  (Read 449 times)

magistrate101

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Sprawl
« on: September 19, 2010, 01:16:51 am »

Sprawl needs to be toned down, if you let a map generate 'till the standard 1050 almost EVERY SINGLE spot would be covered in "sprawl" when if you go into adventure mode, there's hardly anything there! just a cottage/house every once in a long while >_<

thijser

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Re: Sprawl
« Reply #1 on: September 19, 2010, 01:42:51 am »

Maybe toady could make some diffrend maps 1 civ map one map with the terrain one map which shows trade routes ext.

Some maps
1 general oversight: like what we have now
2 civ map: focussus on the diffrend civs
3 trade map once the caravan arc is installed we have trade routes they show up here.
4 terrain map: it shows the terrain simple
5 aqafuier map: shows them all
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Neonivek

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Re: Sprawl
« Reply #2 on: September 19, 2010, 01:50:52 am »

I think what would help sprawl is if it was adjusted for map size.

A microworld probably shouldn't have almost any sprawl... because it can't fit.

While a SUPER huge world (If the game had such) could have as much as it wanted.
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