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Author Topic: Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)  (Read 6677 times)

FuzzyZergling

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #45 on: May 09, 2011, 02:29:35 pm »

Fire, everyone fire!
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ggamer

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #46 on: May 09, 2011, 05:25:03 pm »

go an' raid tha kombat centa'![/b]

choobakka

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #47 on: May 09, 2011, 05:57:54 pm »

Look for any weapons in the ARRRRRmory! Preferably swords, but we'll take what we can get.
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Knave

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #48 on: May 10, 2011, 01:45:53 pm »

Paging highendnoob!

Turn will go up tonight!
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DinosaurusRex_x

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #49 on: May 11, 2011, 01:02:15 am »

Yaar?
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choobakka

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #50 on: May 11, 2011, 08:01:29 am »

WhARRRRR's the turn?
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Knave

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #51 on: May 11, 2011, 09:29:10 am »

TURN 5

Sorry for the delay, got wrapped up in the SPQR forum game last night! Extra Rations of grog when everyone gets back!

The Atlas has restored their weapons! Your teams are making good progress!
[?] The messages of panic seem to have subsided some, but it is clear that the defensive response is still not completely organized.
[?] The Freighter has opened fire on the Saucy Sally! [9] Luckily the ship is ready for the feeble attack and avoids it.

Choobakka [2] Of course it was too good to be true. This isn't the armoury at all! It was a trap! When you and your boys enter to loot, the door shuts behind you and locks. Several security guards look through the window and snicker.

CURRENT LOCATION: Brig

Name: Ragin' Brak
Backgroun: Brak is famous for his temper. He sometimes starts bar fights just for the hell of it, and likes nothing better than beating an enemy. Preferably with either his bare fists or whatever's handy. He dislikes guns. His crew is fiercely loyal, because if they're not... The ones who stay with him tend to share his temper.
Ability: Bloodthirsty
Pirates: 9/10
Inventory: Extra Sharp Swords, teeth necklaces

Riccto [4] Unimpressed by the Crew's lacklustre response, you and your men push forward, prehaps too careless of an enemy ambush... [9-2] 4 Security guards spring out in ambush! [11-2][11] They manage to shoot around you and your men. Looking about in disbelief you turn your fury on the security team an blow them away.

CURRENT LOCATION: MID-DECK

Name: Rickty Too'sna
Bio:  Hard Bloke W'id a Crew (Nearla) as hard as he is
Ability: Hardy
Pirates: 10/10
Inventory: Big Muscles n a thick skull.

Taricus [7] You manage to find some meager cover and return fire with the security team. [2][8] They seem more co-ordinated now, landing several good hits in exchange a couple of your own. [2+1] Your cover does little to save two of your men, though it does save one of them. [6+2] Your expert leadership keeps your men's morale up!
DinosaurusRex_x [7] You knock out the remaining crew (perhaps a little too hard) and turn your guns on the security team [12+2] WOW! Those Rocket Hammers sure do make a mess! The remaining Security team is pounded into a thick paste, That'll affect the the morale of the entire Atlas crew [-1] from now on.

CURRENT LOCATION: MID-DECK

Name: Taric
Bio: The leader of a privateer unit formed by an autocratic government.
Ability: Well-drilled.
Pirates: 8/10 - 1 injured
Inventory: Imposing military-style hat.


Name: Liz HAMMERFIST!
Bio: Liz HAMMERFIST! with her all female crew has declared herself the space pirate Lordess.  She is scantily clad in a tight black leather outfit and has a space parrot (that can breath in space) that follows her around, usually perched on her shoulder, and often repeats key words that she says.
Ability: Heavy Weapons!
Pirates: 10/10
Inventory: Space Parrot, Rocket Hammers, one-use override code

FuzzyZergling [9] You blast away at the shuttle and hit something important [7] The shuttle powers down and doesn't seem to be going anywhere. The shuttlecrew are trapped inside.

CURRENT LOCATION: SHUTTLEBAY

Name: Fuzz
Bio: Worling as a plumber/carpenter in his earlier life, Fuzz is adept at fitting into and working in small spaces.
Ability: Tunnel Rats
Pirates: 10/10 - 2 injured
Inventory: Big Spanner

HighEndNoob [8] Stunned at the impending gas cloud slowly filling the room, you and your pirates watch and wait as the cloud envelops you.[?] It doesn't smell like deadly poison...

CURRENT LOCATION: SCIENCE CENTRE!?

John Mc'Rum
Bio: As his name shows, he loves rum
Ability: Electronics
Pirates: 10/10
Inventory: A big bottle o' rum

GGamer [7-1] Drunk on Windmill Brew you stumble out of the Bar and begin looking for the Security Office (Kombat center?) You think you are going the right way!

CURRENT LOCATION: Mid-Deck

Name: Da Killa Pihra's
Bio: A bunch o' Orks deci'ed to rob o' ship. Robbin' tiem.
Ability: Bloodthirsty
Pirates: 10/10
Inventory: Green Body Paint, Ork costume, Windmill brew
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Taricus

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #52 on: May 11, 2011, 09:34:18 am »

Keep advancing!
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DinosaurusRex_x

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #53 on: May 11, 2011, 09:45:16 am »

> HAMMERFIST!: Keep calm 'n carry'n te da bridge.

> Space Parrot: Squalk! So much blood!
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FuzzyZergling

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #54 on: May 11, 2011, 12:01:54 pm »

Make sure all the shuttles are sealed, then head towards Sensors.
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Riccto

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #55 on: May 11, 2011, 02:11:14 pm »

Keep Rollin!
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Raggle Fraggle

HighEndNoob

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #56 on: May 11, 2011, 03:46:07 pm »

Search the area for parts to build a fan.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

ggamer

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #57 on: May 11, 2011, 04:47:44 pm »

shake me head and say "Nah, ya' id'yuts, the Dakka kontrol!

I meant go to weapons control, my Bad.

choobakka

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #58 on: May 11, 2011, 04:48:08 pm »

Give a resounding "YARRRRRRRR!!!" and break down the door of the brig, killing all of the guards outside.
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DinosaurusRex_x

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Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)
« Reply #59 on: May 17, 2011, 01:37:46 am »

Yaar!
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