Edit: Ah yea. I am not saying just remove it, i agree without limits i would never get out of the embark screen as well. Replacing it with something else would be best.
Even at the maximum 10000 points, you still won't be able to take a crew of seven full-round-legendaries in adamantine armor, but you'll be able to if the point system is removed.
Sorry but no, you wont ever get legendary dwarfs or adamantine items on your embark list as far as i know.
It'd completely destroy what little strategy there ever was in embarking. It's the whole point of the game to provide a challenge, having the player invent challenges is ridiculous. While we have at least some sort of embark limit, the game can still provide some sort of challenge. The reason you don't have godmode on at all times is because it makes the game dull. Same here.
Yes i agree there is some strategy in having a limit on your embark points. However how can players inventing challenges for a game that has no real objective be rediculous? One of the main points of fun in DF is the fact you can play it in any way you like, so why not make challenges for yourself?
Yes if godmode makes your game dull turn it off and make a challenge for yourself!
Also if you want to limit yourself you could just do with prementioned presets right?
I agree that the setting could be moved to the init file, but then again I also see why it makes sense to have it as it is. The point system is the closest thing the game has to a clear difficulty slider. Want an easy game, jam it all the way to 10000. Want a harder game, see if you can make it with just 100. Things like difficulty settings have a place inside the game. Just because you can, you don't have to shovel every option into an external config file.
I have to disagree on that part, it is more a pre-game difficulty slider, after 1 or 2 years you are either dead or doing fine. (in my experience anyway
)
I'm perfectly fine with being able to generate worlds with varying embark difficulty without having to close and reopen the game.
Yes that is nice but if i really like a challenging world i generated with a low embark point setting and i would like to have a relaxing ez mode game it is pretty annoying that i cant.
I still personally think it would improve the game to get rid of the point part and base embarks purely on presets, it would make players able to make it as hard or easy as they want, profiles can be easily shared online so if you are looking for a new challange you can just get one of those.
Is it so bold of me to think this setup could -add- more strategy then it removes?