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Author Topic: Making a better war hammer  (Read 1592 times)

Funk

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Re: Making a better war hammer
« Reply #15 on: September 14, 2010, 05:25:45 pm »

real warhammers are actually lighter that the nail-driving variety.
no most of the time a large ballpen hammer has near same size and not much heavier.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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fivex

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Re: Making a better war hammer
« Reply #16 on: September 14, 2010, 06:24:29 pm »

I can break the game enough to get slade without modding, why not use it?
Elaborate
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breadbocks

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Re: Making a better war hammer
« Reply #17 on: September 14, 2010, 06:28:24 pm »

I believe it has something to do with a bug in ramps or somesuch.
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Urist Imiknorris

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Re: Making a better war hammer
« Reply #18 on: September 14, 2010, 07:40:35 pm »

Indeed. Designating ramps into unrevealed slade will cause it to actually be mined out. This does not work with channels, just upward ramps.

Craftsdwarf workshop is not moddable.

You can mod kiln, soap maker, tanner and kitchen. Also you can make your own workshops.

Also smelter, but it still makes me sad that I can't put this reaction in its rightful place.
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ITS THE WHOLE POINT OF THE GAME
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