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Author Topic: Stopping a dwarven reactor  (Read 2360 times)

Shoku

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Re: Stopping a dwarven reactor
« Reply #15 on: September 10, 2010, 01:04:15 pm »

If you have that many reactors they're probably connected and you'd have a rough time stopping them while the others are still powering them.

I wouldn't worry about the flow though. Each reactor only really has two tiles that can flow into the one input tile. Everything else should be static.
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breadbocks

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Re: Stopping a dwarven reactor
« Reply #16 on: September 10, 2010, 01:13:30 pm »

Again, build a manual pump with the inflow tile on the reactor's output tile.
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Svampapa

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Re: Stopping a dwarven reactor
« Reply #17 on: September 10, 2010, 01:39:02 pm »

When this happened to me I had 7/7 on all the four lower tiles, as well as 2/7 on the pumps output tile. My guess is that it is some sort of bug/weird shit/lucky happenstance where the water keeps teleporting up and down the waterwheel, pump not really being involved. Leave it alone for a while with the hatch closed for some water to evaporate and it will stop. At least in my case it did.
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Tfafalcon

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Re: Stopping a dwarven reactor
« Reply #18 on: September 10, 2010, 02:34:31 pm »

When this happened to me I had 7/7 on all the four lower tiles, as well as 2/7 on the pumps output tile. My guess is that it is some sort of bug/weird shit/lucky happenstance where the water keeps teleporting up and down the waterwheel, pump not really being involved. Leave it alone for a while with the hatch closed for some water to evaporate and it will stop. At least in my case it did.

Yes I figured out it was a bug.

Eventually the water in the pumps output tile evaporated, and all that was left were the 4 7/7 tiles in on the lower level (it was a mini reactor).
The funny thing was that the water wheel was still turning, so it was more then just one bug involved.
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