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Author Topic: Adventure Mode Smelting Mod  (Read 718 times)

Eagle_eye

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Adventure Mode Smelting Mod
« on: September 08, 2010, 10:21:02 pm »

Features----

Ore "deposits" - super slow, weak, creatures. they can be killed with a gnome's pinch, so getting the stone shouldn't be too hard
Smelting - ability to refine some ores into metal
Weapons and armor- Forge iron and bronze into fine armaments and protective gear.

The File:  http://dffd.wimbli.com/file.php?id=3084

please tell me if you experience issues or bugs with it.
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Deon

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Re: Adventure Mode Smelting Mod
« Reply #1 on: September 09, 2010, 07:58:08 am »

Ore deposits as cave animals? Brilliant :P. I mean come on, really. I've thought about mimics, but haven't thought about it :D.
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antymattar

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Re: Adventure Mode Smelting Mod
« Reply #2 on: September 09, 2010, 08:03:22 am »

This is genious!

Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #3 on: September 09, 2010, 03:43:57 pm »

Ore deposits as cave animals? Brilliant :P. I mean come on, really. I've thought about mimics, but haven't thought about it :D.

no, not cave animals. They can be found in small amounts anywhere.
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Aramco

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Re: Adventure Mode Smelting Mod
« Reply #4 on: September 09, 2010, 05:09:06 pm »

Make them rarer outside caves or mountains.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #5 on: September 09, 2010, 05:53:50 pm »

I'm not sure that's possible... I'll try.
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Aramco

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Re: Adventure Mode Smelting Mod
« Reply #6 on: September 09, 2010, 05:55:42 pm »

Make different creatures for each biome, and have the cave ones more common.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #7 on: September 09, 2010, 05:56:16 pm »

ah ok. I hadn't thought of that...
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Deon

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Re: Adventure Mode Smelting Mod
« Reply #8 on: September 09, 2010, 06:05:57 pm »

Make castes of different metals, and make the POP_RATIO to judge the metal rarity to make more valuable castes rarer.
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Aramco

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Re: Adventure Mode Smelting Mod
« Reply #9 on: September 09, 2010, 06:06:58 pm »

Make castes of different metals, and make the POP_RATIO to judge the metal rarity to make more valuable castes rarer.
You just had to 1-up me, didn't you?
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Deon

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Re: Adventure Mode Smelting Mod
« Reply #10 on: September 09, 2010, 06:13:01 pm »

Not really. But you've made me to google what does "one-up" someone mean. So thank you for expanding my dictionary :D.
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Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #11 on: September 09, 2010, 06:34:56 pm »

Make castes of different metals, and make the POP_RATIO to judge the metal rarity to make more valuable castes rarer.

does [itemcorpse] work on a caste level?
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Deon

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Re: Adventure Mode Smelting Mod
« Reply #12 on: September 09, 2010, 06:50:45 pm »

I think it should. Try it? :) Because we can mod bodies on caste level I think it should work fine, however if not you can make a butchering process instead. And since THAT is based on bodies it works perfectly for castes.
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Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #13 on: September 09, 2010, 07:06:49 pm »

alright, I'll try that.
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Eagle_eye

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Re: Adventure Mode Smelting Mod
« Reply #14 on: September 09, 2010, 08:21:33 pm »

ok, the file is updated.
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