Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: parts is parts  (Read 632 times)

Dok Enkephalin

  • Bay Watcher
    • View Profile
parts is parts
« on: October 08, 2010, 06:13:17 pm »

Could I request some finer distinction in some of the stockpiles of bodies? Right now it's a chore to separate the list of humanoid creatures not normally butcherable or edible. We don't want our butcher shop to look like an abbatoir, were not savages -- the skulls that go on pikes belong in the bonecarver's office.

Allocating a stockpile of undistinguished tallow from the whole alternating list of fats is also pretty tedious. And if I'd like to earmark a forgotten beast for soap-making, how would I tell from the list which one is the one I've got? Maybe their names could be revealed after they've made an appearance.
Logged

scout890

  • Bay Watcher
  • I'm finding it hard to care about anything anymore
    • View Profile
Re: parts is parts
« Reply #1 on: October 08, 2010, 10:57:13 pm »

this doesn't really apply to me cause i made my civ cannabalistic :P
Logged
nothing