Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Getting Migrants in Kobold Camp  (Read 2136 times)

twichyboy

  • Bay Watcher
    • View Profile
Getting Migrants in Kobold Camp
« on: August 25, 2011, 02:54:44 am »

Hello, my game of kobold camp is going rather well, I found a perfect site and my camp is getting physically larger,

However since i technically have no exported wealth from the way kobold caravans "steal" everything i trade to them, i never really attract migrants

I know i can mod this out by getting rid of the right tag, however im rather attached to my current camp and would hate to have to restart it.

My question is how can i attract migrants without any exported wealth? I'm willing to modify things or cheat,
Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: Getting Migrants in Kobold Camp
« Reply #1 on: August 25, 2011, 05:58:50 am »

Try removing the [ITEM_THIEF] from the entity entry. Unfortunately, this requires a regen. This also results in elves, humans, and the like not attacking you, so add [ITEM_THIEF] to them.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Aerval

  • Bay Watcher
    • View Profile
Re: Getting Migrants in Kobold Camp
« Reply #2 on: August 25, 2011, 01:36:20 pm »

maybe you could use runesmith and turn the traders into normal kobolds. Not sure whether it works but it's worth a try.
Logged

RAKninja

  • Bay Watcher
  • Beware his deadly fusion cannon!
    • View Profile
Re: Getting Migrants in Kobold Camp
« Reply #3 on: August 25, 2011, 03:51:02 pm »

heh, i have a similar merchant issue with goblins always "kidnapping" the trolls they bring onto the map to sell me.
Logged
Goblin Fortress (NOW UPDATED FOR 34.02!
magma on his bed when he is sleeping, works every time

twichyboy

  • Bay Watcher
    • View Profile
Re: Getting Migrants in Kobold Camp
« Reply #4 on: August 25, 2011, 06:04:25 pm »

Ahh well an ambush of Elves made my camp a spattering of fun, so ill just mod out the thief tag lol
Logged