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Author Topic: 100% Fictitious Mod  (Read 1377 times)

Korbac

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100% Fictitious Mod
« on: September 03, 2010, 08:40:14 am »

Hey dudes, Korbac here.

Despite only having 2 - 3 weeks left before going to uni, I've started work on a megamod for DF, and already I've made good progress. Originally I was going to redo *EVERYTHING*, including soil layers and body parts, but I decided to stick with just redoing creatures, civs and items - as I am, after all, a reasonable man.

This mod is not, to my knowledge, based off anything - just random things that I imagine on a whim. I'll post the code so far below.

All of this is a work in progress.

Creatures
Spoiler (click to show/hide)

Weapons
Spoiler (click to show/hide)

Armour
Spoiler (click to show/hide)

This is mostly untested as of yet, so if you see any glaring errors, I would be very thankful for you to point them out. :)

Regards, Korbac,
A very reasonable man.
« Last Edit: September 17, 2010, 03:00:09 pm by Korbac »
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Korbac

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Re: 100% Fictitious Mod
« Reply #1 on: September 05, 2010, 06:55:09 am »

Bump - armour is up plus another creature by the end of today.
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Aramco

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Re: 100% Fictitious Mod
« Reply #2 on: September 05, 2010, 10:01:43 pm »

Just a tip: if you only add creatures and armour and weapons, it's more of an add-on than a mod. Why download an add-on when you can make one yourself? You gotta add more stuff. Make it a complete overhaul mod.
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Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Korbac

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Re: 100% Fictitious Mod
« Reply #3 on: September 06, 2010, 10:18:35 am »

Okey doke, it's an add on then. :D

Edit : Hedge Turpin not working; everything else fine - any ideas?
« Last Edit: September 06, 2010, 10:20:16 am by Korbac »
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