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Author Topic: Feudal Games  (Read 2103 times)

Kagus

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Re: FEUDAL Games
« Reply #15 on: August 30, 2010, 06:50:31 pm »

I played Lords II ages and ages ago, when I was but a young'un...  I liked the combat, but the game as a whole never really appealed to me.

This may have had something to do with my youthful exuberance and naïvete, which lead to a gameplay style consisting of convincing everyone to become vegetarians, and leaving a few plots of land undeveloped so the kiddies have somewhere to play.  I also had a few people hanging around unemployed so they could have some time off.

I'd never be able to get so much as a palisade up by the time the first seven goons from the neighboring county came over and annihilated me.


The messaging system was great fun though, nothing quite like telling one of the AI dukes "You're a filthy snot-nosed bastard" under the 'compliment' message listing, and having them write back to you with "Ah, finally you have come to realize the true magnitude of my greatness".


In other news, there's the as-of-yet-undeveloped Fief.

Ampersand

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Re: Fedual Games
« Reply #16 on: August 30, 2010, 07:04:28 pm »

Crusader Kings, and in a couple years, Crusader Kings 2 are probably the most likely games to try out if you're into this sort of thing. It does fit the description in the OP, but is much more at the same time. You are not merely concerned with expanding your own territory, and your own wealth and power; ultimately you must think about securing a future for your children. While it is certainly tempting to go on vast wars of expansion to make yourself wealthy and strong, the second your son succeeds to your throne, you are almost guaranteed to have it all fall apart since he is inexperienced, and doesn't have the loyalty of all the men who were loyal to you. In addition, other powers who are watching you closely for a chance to retake territory you took from them will look at your son's realm hungrily.

So yeah, in the beginning, you do just feel like a thug defending your territory, and enforcing your claims to the land in order to support yourself, but as your character grows older, close to death, the game takes on a very different feel. Then, when the son is in power, the cycle repeats itself.

Beyond that, I've wanted for a while to make a better simulation with the same sort of feel, but lack the programming finesse to do it myself.


On the other hand, I feel that the description provided by Mainiac is severely lacking. Really, Feudalism as it is understood today never really existed. The idea is a purely modern convention that vaguely describes post-Rome dark ages Europe in a very general, half-assed sort of way. For every example that you will find that mirrors the idea of feudalism closely, you will find another that turns it on it's head. Just look at the Medieval lowland countries, or the Russian countries, or Poland, or Italy, or even the East Roman Empire.

More than anything, my view of Feudalism through the dark ages and middle ages is that it was more about maintaining the legitimacy of rulers more than expanding personal power. A ruler who would arbitrarily go to war for no reason other than to expand his personal power is not respected by his people, for he's merely throwing lives away for his own sake, or obviously his neighbors. The wars that occurred were not petty power grabs in the sense that a person would arbitrarily declare they want a piece of land, and take it. Rather, they were mainly sparked because two rulers claimed to have legitimate right to rule over a given piece of land, and seek to enforce their claims. Just examine the causes of the Hundred Years War to get a grasp of it.
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BuriBuriZaemon

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Re: Fedual Games
« Reply #17 on: August 30, 2010, 07:31:27 pm »

Try this: Battlemaster.  It's a persistent browser-based game with features representing feudalism.
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Kagus

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Re: Fedual Games
« Reply #18 on: August 30, 2010, 08:00:05 pm »

Try this: Battlemaster.  It's a persistent browser-based game with features representing feudalism.

It also appears to have ripped its graphics straight out of Age of Wonders...

Zangi

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Re: Fedual Games
« Reply #19 on: August 30, 2010, 08:55:09 pm »

Try this: Battlemaster.  It's a persistent browser-based game with features representing feudalism.

It also appears to have ripped its graphics straight out of Age of Wonders...
Good news: I rarely if ever take the time to look at the pretty graphics.

But yea, this game leans toward the RP side of things.  The map is basically the only graphicy thing you'll see.
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ductape

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Re: Fedual Games
« Reply #20 on: August 30, 2010, 09:40:01 pm »

will the OP...PLEASE fix the spelling in the thread title?

 I don't know why, but it's making my stomach all jumpy. I need to drink less coffee.
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Yaddy1

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Re: Fedual Games
« Reply #21 on: August 30, 2010, 10:00:33 pm »

I played battlemaster before. It was pretty awesome. Very RP focused. I stopped playing because I realized if I wanted RP Cant was my best bet. And it was.
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Goron

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Re: Fedual Games
« Reply #22 on: August 30, 2010, 11:57:33 pm »

As has been said, Crusader Kings is likely a good codifier, as far as games go.
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