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Author Topic: Pets attempt to go through doors closed for pets  (Read 877 times)

Zalgo

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Pets attempt to go through doors closed for pets
« on: December 01, 2007, 03:18:00 pm »

I walled of an large area outside to dump all my animals in. So they could graze and drink happily outside instead of clogging up the hallways.

This enclosure has a one door entrance/exit. Making this door only locked for pets will cause a large amount of lag as all the animals try to leave the enclosure, but can't.

Forbidding the door for all removes lag and causes all animals to wander around in their enclosure.

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Karlito

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Re: Pets attempt to go through doors closed for pets
« Reply #1 on: December 01, 2007, 03:37:00 pm »

just build a cage and put them all inside.
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This sentence contains exactly threee erors.

Mechanoid

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Re: Pets attempt to go through doors closed for pets
« Reply #2 on: December 01, 2007, 05:25:00 pm »

quote:
Originally posted by Karlito:
just build a cage and put them all inside*

*until this gets fixed.
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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Someone-else

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Re: Pets attempt to go through doors closed for pets
« Reply #3 on: April 28, 2008, 01:25:00 pm »

This is awesome feature. Make bridge/spikes near crowded area, set some doors and lever to activate the trap and wait.
Oh, doesn't it look like this donkey that helps your weaver to collect webs by stomping on them? It looks like it is. Forbid few doors (including one it's trying to smash with its head) and donkey suddenly finds itself just below raised bridge. JUST AS PLANNED!
One lever pull, and fps instantly increase by about 0,2.
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