Well, you guys seem to have the same tastes in games as I do. I've got a few projects in mind, but very limited time to work on them. So, just doing a general poll to get see what you guys are interested in. I might not follow your advice, but I'll certainly read and think about it.
CombatantTurn based combat game
Production: Several yearsA game that simulates combat. I'm not happy with how RPGs handle character vs character combat. I wanted to make something as entertaining as fantasy book and movie combat, but fully believable, and interactive. The game tries to go into as much detail as possible, but tries to keep it from being confusing. It'd allow you the kind of detail Toribash gives you, but simplifies it by allowing you to customize your moves, and providing in-built moves. A right punch would be someone jerking back the left side of his body, and whipping his right fist forward. Customization isn't needed at all. It should suffice to play the game without the finer details, but the game engine would use them to provide a more realistic response.
It also allows many different form of attacks, and I wanted to allow it to take advantage of attacks from weapons like the Chinese Ge and Ji. The scope is planned to be big enough to scale from hobbits to giant robots, though the more extreme cases will be in later updates. The combat calculation system should also be able to calculate damage from bullets and kevlar jackets.
It still takes believability very highly. A single hit will kill, but put two skilled combatants together and they'd be clashing swords for a while.
CRPG (name will change)RPG
Several yearsThis is basically a more RPGlike version of Combatant. Combatant would be a pure hack-and-slash. This RPG would give you a full storyline, an interactive world, where your character can make a difference. The combat system is a highly simplified version of Combatant's but still more detailed than in many other games. The game mechanics shine in the detailed character building system, as well as how the game interacts with what types of characters you want to build.
My philosophy for RPG games is that they give you a world that you'd actually believe in and want to explore, even try to simulate a copy of yourself in the game. Your actions can affect the game world strongly, but it becomes quite a challenge to be influential enough to actually change the world.
Chaos Wave 2 / Attack WavePlatform RTS
3-12 monthsChaos Wave is the first truly original game I made. Not proud of it. It was buggy as hell, lacked polish, way too steep learning curve, and didn't show the game world properly. But as bad as it was, people actually downloaded it and some people emailed and said that they're interested in a platform RTS.
I'd like to redeem myself by remaking it. Get some cuter graphics, casualize it. Lower the learning curve. Also, instead of the color theme, I'm thinking of making it a typical medieval fantasy war theme. I thought that Iron and Wood is easier to understand than Red and Green
Building converts Iron -> Sword.
Human + Sword -> Swordsman.
Human + Sword + Magic -> Battlemage
Sweet thing about a platform RTS is that two people can play on the same computer, the whole game can be played in the same window, and you get some instant satisfaction.
Web of Time Uhh.. interactive fiction?
2-8 monthsThe game lets you go back and forth in time and influence major decisions made by a civilization. Maybe you tell them to focus more on agriculture than war. Maybe you tell a civilization to distrust another, tell them to wipe out a race competing for the same resources.. or work with them. But all these decisions change the future of a civilization and the other civilizations they act with. You don't have any other active role in the game, other than to make their decisions for them.
Sort of thinking of using the technology in that RPG game. It'd show how your smaller actions in the game ripple throughout the rest of the future of the game. But most likely it'd be a later add-on, because of complexity.
Attack of the Killer RobotsX-Comlike strategy
2-4 yearsThe game my avatar is based on. A bunch of robots reach sentience, break out of the military base that your small town is built near and block all exits in and out of the town. It's a near-apocalypse game where you find other people and try to gather some survivors and fight the robots.
The game has a bunch of parts on the map for you to explore and fight to free survivors and recover tools. Eventually, you'll have to build a base around one of those map locations... you could perhaps fortify a mansion, old shoplot, the local mall, a gas station to hold off attacks. Any location that can be used as a battle ground could be used as a base. Eventually, you gather up your party and try to break into the military base when you find their weakness, or escape from the town to get outside help.
Multiplayer thief gameA few years?You play as a robber out to heist a building. You get a character, with his own skills - lockpicking, safe cracking, fighting, etc. After successful missions, this character levels up and gets more skills. The missions you can play are based on your character's level, starting with robbing convenience stores to large banks, military buildings, and breaking people out of prisons.
But you have to team up with another real player to break into these buildings. The two of you will get plans of the building (based on recon and stuff earlier), and you'll get to plot it out with your friend and communicate. One of you might disarm an alarm, while the other disables the guard. One guy could be the explosives expert, another might be the lookout. Optionally, the multiplayer aspect might let you play as the good guys, who'll have to try to make sure the place doesn't get robbed.
Voice modifier tool6-18 monthsA tool that lets you modify the pitch and loudness of voices. Even generate different voices and emotions for fake voice acting. Or things like modifying your voice to sound different, though so far, the algorithm doesn't let you change your voice to another gender, sorry. I've seen some people wanting this, but it doesn't look like there's enough demand to justify the time needed to make it.
Sorry if I didn't go into detail in a lot of the ideas. There is just a lot of detail and I'm not sure what to focus on. Anyway, what do you guys find interesting?