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Author Topic: Fascinating embark location  (Read 1208 times)

FleshForge

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Fascinating embark location
« on: August 16, 2010, 05:29:36 pm »

I know these are a dime a dozen, but .. here's Brutalbeer: a vibrant little promontory at the intersection of untamed wilds and terrifying biomes, featuring dolomite, a comfortable warm climate, good green stuff, a nice little river that drops a breathtaking 13 z-levels straight down, elephants, and ... zombie giant eagles!  :o



The good part of the map is very defensible and wall-friendly, looks like this will be a fun map!
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Still Standing

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Re: Fascinating embark location
« Reply #1 on: August 16, 2010, 05:44:22 pm »

If you see my screenshot a in the "Whats going on in your fort" thread you will see you don't need to worry about having flat areas to build walls on... Just collapse the mountain that's in your way!!

[EDIT:



The lower corner of the map was a mountain rising a bunch of Z levels... Until it was collapsed to make way for MARBLE!
« Last Edit: August 16, 2010, 05:46:37 pm by Still Standing »
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Diggy diggy hole.

breadbocks

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Re: Fascinating embark location
« Reply #2 on: August 16, 2010, 05:58:33 pm »

Did collapsing it remove all the blocks too? I thought cave-ins with natural walls made them stack up, not turn into materials. Huh.
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Clearly, cakes are the next form of human evolution.

Still Standing

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Re: Fascinating embark location
« Reply #3 on: August 16, 2010, 06:01:20 pm »

I dug out each layer to train my miners (all 7 were miners), then dumped the rock and collapsed it.  There was nothing left.  I did think the game had crashed though!
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Diggy diggy hole.

FleshForge

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Re: Fascinating embark location
« Reply #4 on: August 16, 2010, 06:03:06 pm »

Well I didn't want to trash up that groovy waterfall, that's a lot of the charm of this map.  Big flat areas aren't all that hard to come by, tall waterfalls are :)
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Still Standing

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Re: Fascinating embark location
« Reply #5 on: August 16, 2010, 06:09:03 pm »

I play on a laptop, tall waterfalls would no doubt kill my FPS before too long. :(
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FleshForge

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Re: Fascinating embark location
« Reply #6 on: August 16, 2010, 06:32:44 pm »

Surprisingly it's pretty low overhead, still running at capped fps (another nice thing about it going straight down I suppose).
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breadbocks

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Re: Fascinating embark location
« Reply #7 on: August 16, 2010, 06:44:46 pm »

How big is the fall? To lazy to download it and find out.
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Clearly, cakes are the next form of human evolution.

FleshForge

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Re: Fascinating embark location
« Reply #8 on: August 16, 2010, 08:18:06 pm »

13 stories :)
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xeivous

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Re: Fascinating embark location
« Reply #9 on: August 16, 2010, 08:33:36 pm »

13 stories :)
Use it to execute captured goblins.
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Rotten

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Re: Fascinating embark location
« Reply #10 on: August 17, 2010, 01:21:20 am »

What exactly is the point in building walls over ramps that go straight down to ocean?
Do goblins have boats now?   :-X
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Urist Imiknorris

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Re: Fascinating embark location
« Reply #11 on: August 17, 2010, 01:26:24 am »

Make sure to channel out/wall over the brook. Your enemies can walk right over it.
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Bronimin

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Re: Fascinating embark location
« Reply #12 on: August 17, 2010, 04:34:19 am »

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« Last Edit: June 07, 2018, 04:17:02 pm by Bronimin »
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