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Author Topic: Soap from non-creature sources...  (Read 563 times)

InsanityPrelude

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Soap from non-creature sources...
« on: August 14, 2010, 01:24:15 am »

... how does it work?

See, I wanted elves to have some kind of soap. Just because. But of course, they wouldn't use lye and tallow. So I figured, there's an actual plant called soaproot, let's work from that; it'd be useful for forts where my dwarves just won't put lye in barrels, too.

The problem is, the reaction part is confusing me. Can I get away with this:

Spoiler (click to show/hide)

Or will that create some kind of error, since the material templates seem to connect SOAP_MAT to tallow? In which case, what tags would I use to make a soap material based off a plant, since LOCAL_CREATURE_MAT obviously wouldn't fit? Is that even possible? I'm not sure how hardcoded soap is.
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existent

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Re: Soap from non-creature sources...
« Reply #1 on: August 14, 2010, 01:31:09 am »

Let me know how this works out for you, as I have plans on doing something similar with medicinal herbs.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

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