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Author Topic: Breeding Goblins?  (Read 936 times)

adgriff2

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Breeding Goblins?
« on: August 08, 2010, 03:46:10 pm »

Can you breed captured goblins by providing them food/drink through an airlock chamber?
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thijser

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Re: Breeding Goblins?
« Reply #1 on: August 08, 2010, 04:19:54 pm »

It should be passble if you have males and females.
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Sphalerite

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Re: Breeding Goblins?
« Reply #2 on: August 08, 2010, 05:28:08 pm »

Almost impossible.  Civilized creatures (which goblins are included under) will only breed if they are married.  Most of the thieves and invaders you see are randomly generated the moment they enter the map, and they're never generated married.  They won't get married on your map, the only thing captives ever try to do is escape.  The only way this might happen is if the goblin civilization has two important leaders who are already married in world-gen, and both happen to be included in the same siege, and you then capture both of them and put them in a pit or room somewhere.  Very unlikely, though not impossible.

Also, captive goblins don't need to eat or drink, so passing them food and drink will be irrelevant.
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silverskull39

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Re: Breeding Goblins?
« Reply #3 on: August 08, 2010, 07:08:51 pm »

I do believe you can do some modding to make it work, but I'm not sure how that would affect sieges. I'm not sure exactly how to do it anymore, since it's been a while since I did it, but I know it involves the [Pet] and [common_domestic] tags. someone correct me if i'm wrong about this.
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BlackRat90

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Re: Breeding Goblins?
« Reply #4 on: August 08, 2010, 07:21:06 pm »

I do believe you can do some modding to make it work, but I'm not sure how that would affect sieges. I'm not sure exactly how to do it anymore, since it's been a while since I did it, but I know it involves the [Pet] and [common_domestic] tags. someone correct me if i'm wrong about this.

Yes it might be possible to make your goblins pets in the RAW files...but I've never tried Modding a civ race...
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jocan2003

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Re: Breeding Goblins?
« Reply #5 on: August 08, 2010, 07:53:39 pm »

Gobbo slave interesting, Make them haul rocks!
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BlackRat90

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Re: Breeding Goblins?
« Reply #6 on: August 08, 2010, 09:20:28 pm »

that would be interesting, having a dwarf gobbo hybrid fort :D
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petersohn

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Re: Breeding Goblins?
« Reply #7 on: August 09, 2010, 03:04:35 am »

Almost impossible.  Civilized creatures (which goblins are included under) will only breed if they are married.  Most of the thieves and invaders you see are randomly generated the moment they enter the map, and they're never generated married.  They won't get married on your map, the only thing captives ever try to do is escape.  The only way this might happen is if the goblin civilization has two important leaders who are already married in world-gen, and both happen to be included in the same siege, and you then capture both of them and put them in a pit or room somewhere.  Very unlikely, though not impossible.

Also, captive goblins don't need to eat or drink, so passing them food and drink will be irrelevant.
They don't have to come in the same siege. It's enough if you capture them both and keep them alive.
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silverskull39

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Re: Breeding Goblins?
« Reply #8 on: August 09, 2010, 05:25:05 pm »

Gobbo slave interesting, Make them haul rocks!

While I did it with the elves, and not the goblins, I'm pretty sure they won't work for you. You can make them trainable into "war goblins", but that's about it. I also remember having issues with them starving, but putting in [NO_EAT] and [NO_DRINK] fixed that. It was actually rather tragic hilarious, since i'd had about a hundred of them, about half of them children, sitting out starving and dying of thirst in the desert. Other than that, though I don't remember any issues, though there might be some if goblins attack. Your goblins might defect to their side.

What you can do to prevent that is to make a copy of the goblin file in the raws, take out the civ-related tags and call it GOBLIN_2, or something, and make that one your slave race. that way its technically not attached to the entity, but it's more or less a goblin. Come to think of it, with the new caste system, I wonder if you could declare [CAN_CIV] and all that at the caste level, and have one civilized caste and the rest just kind of random monsters or something.... Someone needs to do science on this.
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Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
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Now back to your regularly scheduled thread derailment.