Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Archer, Bowman, Marksdwarf -- WTF?  (Read 5865 times)

AngleWyrm

  • Bay Watcher
    • View Profile
Archer, Bowman, Marksdwarf -- WTF?
« on: August 02, 2010, 11:49:33 pm »

According to Dwarf Therapist v0.5.7, my current fort (v0.31.12) has one guy who is Archer-1, Marksdwarf-4. And I have another guy who is Archer-2, Bowman-2. Neither one is a Bowyer (x-bow maker).

So what the flying fig newton is going on?
Logged

Thadius

  • Bay Watcher
  • [PREFSTRING:homemade coffee]
    • View Profile
Re: Archer, Bowman, Marksdwarf -- WTF?
« Reply #1 on: August 02, 2010, 11:53:44 pm »

Urist McCrossbow: "I only shoot the bows, I don't know how to make 'em!"
Urist McArcher: "Better than me, I picked this up in a human town I passed through!  Shoots pretty darn well, though, once you get used to it!"
Logged
If you accidentally lock the elves in the depot and wait until they're insane to capture them in cages and then lock the next group of elves in the depot and unleash the insane elves from their cages, that's still somehow your fault.

Organum

  • Bay Watcher
    • View Profile
Re: Archer, Bowman, Marksdwarf -- WTF?
« Reply #2 on: August 02, 2010, 11:53:56 pm »

Archer is the skill that bowman and marksdwarves use to shoot at things well, the same way it is with melee fighters and the fighting skill.

There's a skill called CROSSBOW and one called BOW, what this means is that a dwarf who uses a bow will gain bowman skill but not marksdwarf and vice versa.
Logged
If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

AngleWyrm

  • Bay Watcher
    • View Profile
Re: Archer, Bowman, Marksdwarf -- WTF?
« Reply #3 on: August 03, 2010, 12:01:07 am »

thanks, that makes sense.
Logged