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Author Topic: Transfering custom mods from version to version  (Read 363 times)

Truean

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Transfering custom mods from version to version
« on: July 30, 2010, 04:00:26 pm »

I do lots of annoying things with mods. I love that there are new versions coming out and fixing bugs (they need fixing :) ).

I don't want to keep any of my previous saves, because they all bug killed/glitch screwed.

What is the most effective way to take all my little mods and transfer them over to 31.12 and presumably other versions as they come out until I get a save worth keeping.

I am basically afraid of copying over something important (ex. arsenal dwarf was removed. Don't want him back if it screws up game or perhaps at all).
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Deon

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Re: Transfering custom mods from version to version
« Reply #1 on: July 30, 2010, 04:05:52 pm »

1) Try to put your mods which do not change existing contents into separate files.

2) Use WinMerge application to check between versions what was changed to see Toady's raw changes.

Both of these tips are all that you need to know IMHO.
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Shaostoul

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Re: Transfering custom mods from version to version
« Reply #2 on: July 30, 2010, 04:07:03 pm »

It really depends what it is. Like for custom reactions, buildings, items, etc. I put them in their own file so I can just copy and paste the file into the new game directory. Like a back up.

For example...

reaction_shaostoul
building_shaostoul
item_shaostoul

that kinda dealio.

If it's creature mods, put them in their own file. If it's specific creature mods... like cheats... for example...

   [SPEED:1]
   [NOEXERT]
   [NO_SLEEP]
   [NO_EAT]
   [NO_DRINK]
   [FLIER]

I have that in it's own text file, so I can just copy and paste the info into the dwarf entry when a new version comes out.

There is no super easy way.
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