Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Keeping the uber-fort at bay  (Read 2590 times)

erthel

  • Bay Watcher
    • View Profile
Keeping the uber-fort at bay
« on: January 16, 2012, 06:44:42 pm »

At bay 12, of course, while we wait for the update. I'm not running another 200 year fort just to scrap it in two weeks :D. What projects are awaiting for the release?
Logged

Eoganachta

  • Bay Watcher
  • The Second Mouse Gets The Cheese
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #1 on: January 16, 2012, 09:34:43 pm »

My current fort is suffering from an FPS-death but I have a habit of making large forts, and large forts take time, so I am waiting for the next release until I start a new one. And I've got skyrim to occupy me for the time being so I'm not complaining.
Logged
Quote from: Loud Whispers
Giant Cave Spider Wagons. Where are your Gods now Goblins?
This minecart has more kills then every other weapon in the mountainhomes.
Quote from: Broken
every place i go ends covered in vomit
Quote from: Karnewarrior
WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #2 on: January 16, 2012, 09:48:23 pm »

For me, at least, it's just doing to be a lot of exploring the new features at first, maybe some tinkering in the raws. After that's all said and done, and I know how the new stuff works, then I'll start thinking up some neat projects to embark on.

Mitchewawa

  • Bay Watcher
  • My pick is the pick that will pierce the heavens!
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #3 on: January 17, 2012, 12:50:19 am »

Until the new patch, I'm mostly doing testing of traps, such as:
- How to to apply plaguebearers (in Meph's Masterwork Mod) to effect.
- How to automatically capture a FB and have him serve as a pitfall monster.
- The effectiveness of FB breaths and poisons (cave-in dust kills the FB, poisonous bite forces the FB to bite too often, fire breath is awesome).

And many more. I'm busy, to say the least.
Logged
Mitch cancels sleep: Interrupted by Clowns

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Keeping the uber-fort at bay
« Reply #4 on: January 17, 2012, 02:15:03 pm »

I'm going to go straight into the George Orwell business and have my chief medical dwarf "operate" on all migrants. Hopefully, they'll be able to spot vampires. Otherwise... Crap.

imperium3

  • Bay Watcher
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #5 on: January 17, 2012, 02:39:17 pm »

Once the new version is realeased and stable (and I've finished my exams...) I'm planning to embark on my biggest project yet: "The Trial of Champions" a fort designed solely to provide the best possible challenge for Adventure Mode exploration. It's going to include traps, puzzles, more traps, enraged megabeasts, toxins, undead, and the best treasure that a fort can provide.

My design intent though, is that the vast majority of explorers will end up impaled on a *menacing steel spike* or turned into -dwarf chutney- by a bronze colossus. But in a !FUN! way, of course.
Logged
Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

MonkeyHead

  • Bay Watcher
  • Yma o hyd...
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #6 on: January 17, 2012, 02:40:55 pm »

The new version will come at a good time for me. My current fort is far too secure, I have bred enough giant animals, and made enough shiny metal stuff.
Logged
This is a blank sig.

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #7 on: January 17, 2012, 08:44:43 pm »

My goal to Mordoris my entire surface layer has been done, and the swords are already being pumped out. So yeah, just starting up the main military part of my fort.
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

werechicken

  • Bay Watcher
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #8 on: January 17, 2012, 11:08:26 pm »

Once I establish if necromancers can be captured, I'm going to try setting up an undead factory and weaponising the results.

Same goes for the vampires and werecreatures.
Logged

Chilton

  • Bay Watcher
  • Armok Cultist - Calligrapher
    • View Profile
Re: Keeping the uber-fort at bay
« Reply #9 on: January 18, 2012, 05:36:34 am »

Id like to Build an Underground Spire. But alas, I await the New Version.
Logged
I Like To Think Of Myself As An Artist - I Create Masterpieces With My Tools Of Trade.

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Keeping the uber-fort at bay
« Reply #10 on: January 18, 2012, 07:44:36 am »

I want to get my current for to a semi-completed and DFMA-ready status before then. I don't think I'll be playing the new version for a while, but that's typical. New features usually put me off for a bit at first.
Logged