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Author Topic: Wooden millstone  (Read 1008 times)

NightS

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Wooden millstone
« on: July 21, 2010, 09:24:17 am »

I am in an ambient with an aquifer and (still) no acces to stone, so.. could a reaction be made to make a wooden quern or millstone? (i have lots of whip vine and i dont want to waste it) Someone told me i could get an answer here faster than in suggestions. If it is possibe, could you please post it?
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Shukaro

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Re: Wooden millstone
« Reply #1 on: July 23, 2010, 01:39:47 pm »

You could try changing an existing reaction that you don't use in reaction_smelter in your save-specific raws to something like this. In this case I just modified the trifle pewter reaction to make millstones out of wood. Make sure to edit an existing one, don't add a new reaction. And especially don't touch the [REACTION:XXX] tag.

[REACTION:PEWTER_TRIFLE_MAKING]
   [NAME:carve wooden millstone]
   [BUILDING:SMELTER:NONE]
   [REAGENT:A:1:WOOD:NONE:NONE:NONE]
   [PRODUCT:100:1:MILLSTONE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:CARPENTRY]
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Deon

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Re: Wooden millstone
« Reply #2 on: July 23, 2010, 01:46:09 pm »

Also make sure you edit your /save/region*/raw/objects/ folder, that's where the RAWs for saves are.

You can change it back when you get your millstone.

P.S. Good idea, thanks. I am using it :).
« Last Edit: July 23, 2010, 01:48:30 pm by Deon »
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Salabasama

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Re: Wooden millstone
« Reply #3 on: July 23, 2010, 04:51:36 pm »

Don't we sort of have to have stone to make a smelter?
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gtmattz

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Re: Wooden millstone
« Reply #4 on: July 23, 2010, 06:36:51 pm »

Don't we sort of have to have stone to make a smelter?

Pffft... Details.... \waves hand


 :D

nice catch there.

Would it be possible to make a custom workshop that takes in a log and spits out a wood millstone maybe?
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Shukaro

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Re: Wooden millstone
« Reply #5 on: July 23, 2010, 06:53:55 pm »

Hehe, didn't think of that small detail. It is of course possible to make such a workshop, but, adding a new workshop requires a world regen, and he's already started.
What could be done, however, is adding it to the soap maker's workshop. The reaction would then be:

[REACTION:PEWTER_TRIFLE_MAKING]
   [NAME:carve wooden millstone]
   [BUILDING:SOAP_MAKER:NONE]
   [REAGENT:A:1:WOOD:NONE:NONE:NONE]
   [PRODUCT:100:1:MILLSTONE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:CARPENTRY]
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dree12

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Re: Wooden millstone
« Reply #6 on: July 25, 2010, 12:55:12 pm »

What happens when you add ITEM_QUERN to material_template_default under wood? Maybe that can allow it to be built in the carpenter's shop?
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Shukaro

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Re: Wooden millstone
« Reply #7 on: July 25, 2010, 01:19:32 pm »

I'm not quite sure how that would interact with the hard-coded workshop, but it seems likely.
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dree12

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Re: Wooden millstone
« Reply #8 on: July 25, 2010, 04:54:50 pm »

Hmm, doesn't seem to work. I guess the ITEM_ tokens are for worldgen only. But why would ITEM_QUERN and ITEM_HARD be needed for worldgen? Oh well. BTW, there are less useful reactions than lay pewter. Aside from trifle pewter and fine pewter (which both have a backup reaction, so just change the unnumbered version that uses ore), there's also MAKE_PEARLASH, for instance, on sandless maps (and wasting the wood isn't useful even on maps WITH sand) (mandates are an exception), and MAKE_PLASTER_POWDER considering the plaster part of healthcare is bugged.
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Salabasama

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Re: Wooden millstone
« Reply #9 on: July 26, 2010, 12:13:24 pm »

Well, sandless maps aren't really an issue anymore, since the roving traders now consider it profitable to haul sandbags across the land.
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I keep thinking glacier fortress would be fun, but it always ends up as cave layer fortress.