Well frankly i found this thing to be hilarious.
Its sorta like the travesty generator but... better.
It takes a large amount of text and makes more or less readable sentences from random portions of it.
here's a list of stuff i generated from the bay 12 front page.
I suppose is beyond major arteries tag now works -- this includes the major arteries tag now works -- this includes the ammo assignment/hunter/etc.
bugs for a good shot, but the heart wound ended up at some point tomorrow, unless something comes within a bit confused about those.
Benign animals shouldn't freak out of time a while ago.
It should always gush out and I suppose is beyond major arteries tag now and I put in the currently released version of any stone right now -- we'll restrict the heart which is beyond an artery.
It should be mostly fixed due to the opposing line, and I'm happier with melee combat fixes.
Wounds with charging that non-targeted benign wilderness animals shouldn't freak out nicely when it is broken open now.
My test for that non-targeted benign wilderness animals wouldn't gum it was a bug with melee combat balance more today, mostly fixed due to combat balance more easily.
The bolts in them won't bleed perpetually anymore, and that lead to another spiral of issues with a rock was obliterated to the opposing line, and return kills more easily.
The pristine dev pages were waiting for a good shot, but they work better than before.
Military marksdwarves will fire on their enemies properly now, and the tables turn when fighting unarmored swordsmen than during the lower body twice, his exposed guts, so I did sharpening stones, the perpetual bleeding issues now, and other such issues, but not without being a guy came up and it'll force variable blew out, and restrictions.
Now I'll be mostly fixed they were bugging me, so some modding should be possible there for people that want to do nothing because a bit once surface rocks are a little less homogenous in my backpack so I did sharpening stones, the changes over the last few tiles.
The pristine dev pages were waiting for reagents/products is all right, though it's still get scared off when fighting unarmored swordsmen than before.
Military marksdwarves will fire on to the opposing line, and severed his guts popped out, and beyond an artery.
It should be up at crossbow lines, and I'm happier with persistent equipment assignments and return kills more easily.
The bolts in that they were all being bugged down to move on their enemies with a bit of targets that propogated back through everything through everything through everything through everything through a series of bolts into somebody's chest.
I ran out civilians quite so much, though they'll still get scared off if something really weird happens.
# 07/07/2010: I guess I spent quite so much, though it's still problems with a cutting surface, and interesting.
# 07/06/2010: I ran out nicely when it is all right, though it's still a few days ago, and severed his guts popped out, and jabbing his stack of combat fixes, but they work better than during the test a sharpened version of any stone right though it's still a few tiles.
The shield/boot/glove masses are light but the heart which is beyond major arteries tag now and I ran out and then a third guy came up a bug with charging that didn't let them reduce the squareness of other tweaks.
By the changes over to the major arteries tag now and I stopped unconscious people from performing phantom dodge rolls that propogated back to combat balance more reliably.
There are still get scared off if something in that didn't let equipment move on to guts popping out.
During the course of issues with the results now and I thought it up and a prepared elf brain in my backpack so I guess I thought it is broken ammo supplies in the arm, dropping his guts popped out, and a prepared elf brain in most places.
During the test a 20 sword free-for-all, a few of adding basic knapping, I spent quite a bit once surface areas for a bit, then we'll do nothing because a bug with charging that propogated back to combat/archery bugs as well do a rock was like slapping them with a little less homogenous in case you were bugging me, so that I guess I made the ammo assignment/hunter/etc.
bugs for a lot of extra deflected strikes.
I'm going to move around more easily.
The bolts in them won't bleed perpetually anymore, and interesting.
# 07/06/2010: I spent quite so much, though it's still problems with a cutting surface, and just wait for that.
So, combat balance more after the in next including broken ammo supplies in my backpack so that all right, though it's still too stark.
I'm going to move on to the ammo supplies in the arm, dropping his exposed guts, so that non-targeted benign wilderness animals shouldn't freak out of time charging arena swordsmen in various armor at some point tomorrow, unless something in that is next, in the currently released version of ...
Heres a link to the thing.
*Defensively* I found it funny.
I'm also not exactly sure if this is the right place for it.