Hello all, i had recently picked up the newest version of DF for windows (0.31.10 at time of writing), and modded it to my likings, a list of what i changed is following (excerpts in spoilers)
Adding my old graphics tileset ex. Init and Art modding (missing doctor among other things, been around since v0.27.176.38c) (yes yes, tileset are weak
)
Added an entry to inorganic_metal (appropriately named, Haxmetal)
[INORGANIC:HAXMETAL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:haxmetal]
[STATE_NAME_ADJ:LIQUID:molten haxmetal]
[STATE_NAME_ADJ:GAS:boiling haxmetal]
[DISPLAY_COLOR:0:0:1]
[MATERIAL_VALUE:10000]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD][ITEMS_QUERN][ITEMS_SIEGE_ENGINE]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT] [ITEMS_DELICATE]
[SOLID_DENSITY:1]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:1000000]
Added a few smelter reactions for free objects (haxmetal x10 and x100, 10 soap, 10 plaster, 10 bit. coal)
[REACTION:HAXMETAL_TEN]
[NAME:make 10 haxmetal]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:BAR:NO_SUBTYPE:METAL:HAXMETAL][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[REACTION:HAXMETAL_HUNDRED]
[NAME:make 100 haxmetal]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:100:BAR:NO_SUBTYPE:METAL:HAXMETAL][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[REACTION:COAL_TEN]
[NAME:make 10 Coal]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:STONE:NO_SUBTYPE:STONE:COAL_BITUMINOUS][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[REACTION:FREEPLASTER]
[NAME:make plaster]
[BUILDING:SMELTER:NONE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:10:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:SMELT]
[REACTION:FREESOAP]
[NAME:make soap]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:BAR:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT]
[SKILL:SMELT]
Added said reactions to entity_default (mountain)
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:HAXMETAL_TEN]
[PERMITTED_REACTION:HAXMETAL_HUNDRED]
[PERMITTED_REACTION:COAL_TEN]
[PERMITTED_REACTION:FREEPLASTER]
[PERMITTED_REACTION:FREESOAP]
[WORLD_CONSTRUCTION:TUNNEL]
After these changes, i noticed a strange quirk: several of the tiles outdoors flashed between different floor tiles at a rate too fast to read. They changed colors and names; even an anthill changed color rapidly.
Also, 3 layers down were made of "Rock" no modifier, not sure if this is a bug or merely a change in the new version. In previous versions i learned that this means it was created without a proper matgloss, such as making a "Bar"
I may have made a mistake in the reactions (I don't fully grasp the mat-path system yet, i don't even know the proper name >_<) but i don't think smelter reactions would affect that.
Thanks for any help you can give,
Althalus