Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Ability to attack yourself  (Read 8206 times)

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: Ability to attack yourself
« Reply #45 on: August 15, 2010, 03:10:11 am »

It isn't Nethack or the mod for it called Slash Em.
Logged

NRN_R_Sumo1

  • Bay Watcher
    • View Profile
Re: Ability to attack yourself
« Reply #46 on: August 15, 2010, 04:30:50 am »

it really would be quite interesting to improve the medical system to the point of amputation and cauterizing wounds.
Prostetic limbs of various types could also be used as well.
"How to train your dragon" comes to mind.
Logged
A dwarf is nothing but an alcohol powered beard.

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: Ability to attack yourself
« Reply #47 on: August 17, 2010, 02:15:11 am »

Yeah,that does sound good.
Logged

Toybasher

  • Bay Watcher
    • View Profile
Re: Ability to attack yourself
« Reply #48 on: August 19, 2010, 11:40:12 am »

it really would be quite interesting to improve the medical system to the point of amputation and cauterizing wounds.
Prostetic limbs of various types could also be used as well.
"How to train your dragon" comes to mind.


Now THAT gave me a SICK idea, if you have a missing hand and a sword you could remove the grip or pommel, and DRIVE THE STUMP INTO THE BLADE.  A few bandages later and TADA! A sword hand!
Logged

Josephus

  • Bay Watcher
  • The Immortal Historian
    • View Profile
Re: Ability to attack yourself
« Reply #49 on: August 19, 2010, 07:29:24 pm »

Assuming you don't pass out from the pain or get a horrid infection. Or tetanus.
Logged
Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Andeerz

  • Bay Watcher
  • ...likes cows for their haunting moos.
    • View Profile
Re: Ability to attack yourself
« Reply #50 on: August 20, 2010, 01:26:20 am »

It also brings the following to mind:

http://en.wikipedia.org/wiki/G%C3%B6tz_von_Berlichingen

Check this mutha out!  If Gotz von Berlichingen is not frikkin' dwarfy, I don't know who is!  Also, such prostheses were not limited to this individual during his time, and the technology to produce such things conceivably existed before the 16th century!  :D
Logged

thepodger

  • Bay Watcher
    • View Profile
Re: Ability to attack yourself
« Reply #51 on: August 20, 2010, 03:08:03 pm »

The game in question is a roguelike named Iter Vehemens ad Necem (IVAN).  Quite entertaining, and bloody difficult.
Logged

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Ability to attack yourself
« Reply #52 on: August 20, 2010, 06:36:40 pm »

I wish to see berserk dwarves tear themselves apart if they cannot find targets. And if they tear off a limb but find a target, they should wield it as a club.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Toybasher

  • Bay Watcher
    • View Profile
Re: Ability to attack yourself
« Reply #53 on: August 23, 2010, 11:16:27 pm »

Assuming you don't pass out from the pain or get a horrid infection. Or tetanus.

BUT THINK OF THE DWARFINESS!
Logged
Pages: 1 2 3 [4]