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Author Topic: "Water" Pipe Section?  (Read 4309 times)

RadGH

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"Water" Pipe Section?
« on: July 16, 2010, 05:12:00 am »

I see there is a screw pump which you can use to pump water upwards, but I can't find how to use a pipe section with it. I made a few pipe sections at the carpenters workshop.

I don't know if you even can, but it would seem like I can make a pump connected to a small pond, and chain a series of pipe sections to bring water to my fortress. Is there any "safe way" to bring water from far away to the center of a fortress that has many rooms above and below it? Just pumping through a cavern system wouldn't work, because the water would dry up on the way. I have about a 3x7 pool of water tiles at 4/7 each, and need to carry it probably 40 tiles away.

Using most recent version of DF.
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Osdeath

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Re: "Water" Pipe Section?
« Reply #1 on: July 16, 2010, 05:34:51 am »

The pipe section is part of the pump itself, I'm afraid I cannot answer the rest of the question since pumps tend to confuse me for no real reason, but the pipe is not a separate construction, it's part of what you need to build a screw pump (Which comes under b-M-s if memory serves)
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Suilenroc

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Re: "Water" Pipe Section?
« Reply #2 on: July 16, 2010, 05:35:28 am »

Pipe sections are only used as a component in screw pumps, and the easiest method for moving liquids is through channels.  Also note that a pump is unnecessary if you aren't moving fluids up Z-levels.  You will almost assuredly need a larger volume of water than the one you describe to get it into your fort.
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Astramancer

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Re: "Water" Pipe Section?
« Reply #3 on: July 16, 2010, 05:41:41 am »

The only way I can think of to move that little amount of water to your fort is by bucket brigade.

Mark the receiving cistern as a pool, and the ponds as a water source, and eventually your dwarves will take care of the rest.  I would recommend doing a 1x1 channel as your cistern first so evaporation isn't as big an issue.  Once it's full, you can expand the cistern.  As long as you ensure that no part ever reaches 1/7, you won't have to worry about evaporation (at least until you start running out of water because dwarves keep stealing drinking it.  Just remember to turn off your cistern as a water source when you're refilling it, or else the dwarves will perpetually take water from the cistern to try to fill it.  While amusing , it doesn't quite have the effect you're looking for.
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RadGH

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Re: "Water" Pipe Section?
« Reply #4 on: July 16, 2010, 05:46:33 am »

I will try the bucket brigade, lol. Pipes would have been cooler but I guess using buckets makes more economical sense.

Though I'm surprised you can't make water pipes, I just assumed you could because the pipe section was in there...
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NRN_R_Sumo1

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Re: "Water" Pipe Section?
« Reply #5 on: July 16, 2010, 05:52:30 am »

Welcome to the concept of the Archimedes Screw.
it does not create pressure, but instead scoops water.

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Fishbreath

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Re: "Water" Pipe Section?
« Reply #6 on: July 16, 2010, 08:00:04 am »

Though I'm surprised you can't make water pipes, I just assumed you could because the pipe section was in there...

I'm pretty sure actual pipes-for-fluid-transfer are on the new development list now, which is kinda nice.

Jordrake

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Re: "Water" Pipe Section?
« Reply #7 on: July 16, 2010, 12:24:38 pm »

When I need my water going somewhere, I generally use this layout, wherein a "W" is a wall, a "/" is the pump and "#" is water.
WWWWWWWWW
W//#########
WWWWWWWWW

As long as there's still water to pump, there's only one place for it to go.
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einstein9073

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Re: "Water" Pipe Section?
« Reply #8 on: July 16, 2010, 02:36:05 pm »

Welcome to the concept of the Archimedes Screw.
it does not create pressure, but instead scoops water.
Spoiler: img (click to show/hide)
DF Pumps do create pressure.
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gtmattz

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Re: "Water" Pipe Section?
« Reply #9 on: July 16, 2010, 03:05:19 pm »

Welcome to the concept of the Archimedes Screw.
it does not create pressure, but instead scoops water.
Spoiler: img (click to show/hide)
DF Pumps do create pressure.
Code: [Select]
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Um, if that was magma then your pictures are spot on, however for water the picture on the left should show the water rising to 1 level below the source when not being pumped:

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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.