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Author Topic: Zombies as a disease once we get there...  (Read 851 times)

Snall

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Zombies as a disease once we get there...
« on: July 18, 2010, 04:17:11 am »

Can have a nice simple 0/1 in the int file to turn it off and on...but a zombie disease will make me happy. 
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nbonaparte

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Re: Zombies as a disease once we get there...
« Reply #1 on: July 18, 2010, 04:18:24 am »

there are several threads in Suggestions and Modding about this very topic.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Snall

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Re: Zombies as a disease once we get there...
« Reply #2 on: July 18, 2010, 04:30:44 am »

Ahh, yeah, I think I knew that...just came to me and I'm tired and had to post something.
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Urist McCyrilin

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Re: Zombies as a disease once we get there...
« Reply #3 on: July 18, 2010, 06:56:12 am »

I'm tired and had to post something.
Must! Dwarf! A Dwarf must? No man must "must"- And a Dwarf should have to "must"? What, then, might he have to "must"?
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monk12

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Re: Zombies as a disease once we get there...
« Reply #4 on: July 18, 2010, 01:42:43 pm »

I'm tired and had to post something.
Must! Dwarf! A Dwarf must? No man must "must"- And a Dwarf should have to "must"? What, then, might he have to "must"?

Muster the troops, muster the guard! Muster the beasts of the field and the zoo and the menagerie, muster the militia and the peasants! Muster them all and ride to glory!