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Author Topic: MageGuild - the era of v2.x begins  (Read 660 times)

getter77

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MageGuild - the era of v2.x begins
« on: July 20, 2010, 09:16:34 am »

Quote
Tons of changes from v1.4!

Some highlights...
*New Stuff:
-new item type: wands!
-some UI improvements
-PC tile now changes to match your title
-added some new room shapes
-new terrain, and new tricks for old terrain
-more remains, and the old remains do more things
-more than a dozen new mobs, plus random named uniques

*Editor:
-mods can can contain fixed levels for specific depths
-mods can now contain new special rooms
-scenario levels can be set to be saved when the PC leaves them
-several templates can now be set to allow custom mixing of items

Full change history inside archive.

http://lukos.x10hosting.com/node/8

A rather nifty Roguelike that somehow has yet to accrue the audience it probably deserves in terms of what has been managed with it---hopefully this latest version in a great while will appeal to people.  It is...pretty hard and the "puzzle" nature takes some getting used to for sure.

Still, a challenging RL with a certain style going for it + Editor that allows for community creations = Spiffy combo.

Any Bay12 folk care to weigh in on things moreso?  I could've sworn I remembered seeing something someplace about some custom doings of a DF flavour a ways back...
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