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Author Topic: Reaction to make crossbow/sword/spear/etc...  (Read 781 times)

Nobbins

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Reaction to make crossbow/sword/spear/etc...
« on: July 12, 2010, 11:26:08 pm »

For the new ADVENTURE SKILLS, I genned a world after making some basic reactions (carve figurines, make bolts/arrows). However, the world I genned had /no/ living races, not even goblins or kobolds. (think it had to do with massive amounts of caves).

Anyways, since I was the only living sentient being in the world, I figured I'd try to survive. Well, that's a little hard when you have no weapons. So I ask you: How does one make a weapon reaction? Also, backpacks and quivers would be nice.
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Nobbins

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #2 on: July 13, 2010, 04:38:51 pm »

That doesn't answer my question at all. Also, I figured out how to make weapons, but do they need [FORCE_EDGE] or not?
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Shaostoul

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #3 on: July 13, 2010, 04:53:32 pm »

I don't know the new adventure specific tag... but here is the product lines I have off hand right now...

Spoiler (click to show/hide)

[REACTION:SUMMON_BUCKLER]
   [NAME:defend thyself]
   [ADVENTURE_MODE_ENABLED]
   [PRODUCT:75:1:SHIELD:ITEM_SHIELD_BUCKLER:INORGANIC:COPPER:A:NONE]
   [SKILL:SITUATIONAL_AWARENESS]

That's from the "Adventurer Mode Reactions" thread. I would assume you don't need a skill, but I'll leave that there...

[REACTION:ADV_CHEAT_01]
   [NAME:steel short sword]
   [ADVENTURE_MODE_ENABLED]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SWORD_SHORT:INORGANIC:STEEL]
   [SKILL:SITUATIONAL_AWARENESS]

Hope that helps.
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Nobbins

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #4 on: July 13, 2010, 06:53:25 pm »

Thanks, that actually helped a ton, I forgot to look there. *headdesk*

Anyways, anyone know the tag or token to use skin in something? I'm making a backpack reaction:

Code: [Select]
[REACTION:MAKE_BACKPACK]
[NAME:make skin backback]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WEAPON:ITEM_WEAPON_KNIFE_CARVING:NONE:NONE][PRESERVE:REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT]
[PRODUCT:100:1:BACKPACK:NONE:CREATURE_MAT:NONE:LEATHER]

I'm not sure how to make it so that the skin doesn't need to be a specific type. Will that work for the [PRODUCT:] tag? And the second [REAGENT:] tag?
« Last Edit: July 13, 2010, 07:06:15 pm by Nobbins »
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Shaostoul

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #5 on: July 13, 2010, 07:24:46 pm »

So you wan the product and reagent stuff for skin/leather?

or do you want the skill?

or all of it?
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Nobbins

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #6 on: July 13, 2010, 07:39:23 pm »

So you wan the product and reagent stuff for skin/leather?

or do you want the skill?

or all of it?

Skill is unneeded, I'd figure I'd just put LEATHERWORKING or whatever. So, yeah, product/reagent would be much appreciated.
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Shaostoul

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Re: Reaction to make crossbow/sword/spear/etc...
« Reply #7 on: July 13, 2010, 07:51:37 pm »

Well to produce a leather.

[PRODUCT:100:1:SKIN_TANNED:NONE:CREATURE_MAT:WARTHOG:LEATHER]

(Product) So for a piece of armor... Might look like...

[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:CREATURE_MAT:WARTHOG:LEATHER]

(Reagent) The normally look similar to products... so maybe...

[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:NO_SUBTYPE:LEATHER]

(Reaction) This may work...

[REACTION:CHEAT_01]
[NAME:Make Leather Armor]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:NO_SUBTYPE:LEATHER]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:A:LEATHER]
[SKILL:LEATHERWORK]
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!