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Author Topic: Mechanics won't make mechanisms  (Read 4067 times)

VoidPointer

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Mechanics won't make mechanisms
« on: July 08, 2010, 10:49:37 pm »

Greetings. I have a curious problem. My two best (i.e. non-dabbling) mechanics will not construct mechanisms.

I have the workshop profile set to require Adequate-Legendary skill, which these mechanics fit (Competent and Talented, respectively).
Their Mechanics labor is enabled.
They both have read as No Job for some time.
Neither are in the military, and one has never been in the military.
If I alter the workshop profile, my Dabbling mechanics will rush to the task.
Neither are the citizens of any burrows.
There is an ample supply of stone.
I have tried disabling their labor, unpausing, then re-enabling it; deconstructing and reconstructing the workshop; shutting off all of their other labors; and saving and reloading the game.

I am utterly at a loss. Any ideas? I could just train up a new mechanic, but I'm hoping not to have to do that.

EDIT: Typo.
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Hague

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Re: Mechanics won't make mechanisms
« Reply #1 on: July 08, 2010, 11:10:42 pm »

Try giving them each their own mechanics workshops and set them individually in the profile?
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Ralp

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Re: Mechanics won't make mechanisms
« Reply #2 on: July 08, 2010, 11:43:02 pm »

My experience has been largely the same as yours, with other sorts of workshops/labors, when trying to use the minimum skill profile -- it just doesn't work at all in this version.  But, removing all skill requirements and instead assigning the workshop directly to an individual has always done the trick for me; try assigning it to just those two (failing that, just one).  With any luck you will find the problem is not with your mechanics!
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Cyntrox

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Re: Mechanics won't make mechanisms
« Reply #3 on: July 08, 2010, 11:49:51 pm »

Is the workshop itself in a burrow?
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VoidPointer

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Re: Mechanics won't make mechanisms
« Reply #4 on: July 09, 2010, 12:02:41 am »

Try giving them each their own mechanics workshops and set them individually in the profile?
But, removing all skill requirements and instead assigning the workshop directly to an individual has always done the trick for me[...]

That worked wonderfully! Thank you!

I'm adding this information to the "Known bugs and issues" page on the wiki. Seems like good information to have. Also checking the bug tracker to see if it's in there yet.

Is the workshop itself in a burrow?

Yes, but it's a burrow my dwarves are allowed in (namely, the "Safe Zones" burrow that I have my dwarves retreat to during sieges and whenever I suspect an ambush).

Edit: The bug's already in the tracker, so that's good.
« Last Edit: July 09, 2010, 12:08:26 am by VoidPointer »
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Hague

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Re: Mechanics won't make mechanisms
« Reply #5 on: July 09, 2010, 12:30:19 am »

I try to keep my skilled dwarves in their own burrows with access to common areas like wells. I add a workshop in their dining room, a stockpile in their office and a private bedroom with their other stuff. I make individual stockpiles in the corner of their dining room/workshop area for prepared meals and plant drinks. But try to remember to keep them with either access to the well or a larger booze stockpile.
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VoidPointer

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Re: Mechanics won't make mechanisms
« Reply #6 on: July 09, 2010, 01:29:50 am »

Individual quarters? What is all this capitalist nonsense, comrade? My dorfs live in the legendary dormitories and like it!  ;D
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