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Author Topic: Uplink  (Read 2339 times)

nenjin

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Re: Uplink
« Reply #15 on: July 09, 2010, 07:29:24 pm »

If I didn't know any better, I'd say that looked like Uplink 2. As in, "damn, I want to run around some while being hacker instead of being stuck at my console. Some people to talk to would be nice as well."
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Cautivo del Milagro seamos, Penitente.
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Hugehead

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Re: Uplink
« Reply #16 on: July 09, 2010, 08:35:24 pm »

this is going to kill you guys theres a save load button for the tracer network  :P
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

nenjin

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Re: Uplink
« Reply #17 on: July 09, 2010, 08:41:16 pm »

Killer.

I'm like 3/4 of the way into the blogs from Subversion, and I've got to say, my respect for Introversion has increased immensely. The lack of an actual game or any talk of that is still somewhat off-putting...but I can appreciate how awesome it all is from a technical standpoint. Watching city generation is like a programmer's dream/acid fantasy come to life.

I see now that Uplink is their equivalent of a Flash game in terms of how much time was put into it.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

de5me7

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Re: Uplink
« Reply #18 on: July 12, 2010, 08:41:56 am »

i didnt really like the click your way to hacking greatness feel of the game. Are there any other hacking games out there that are relitivley cheap?
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I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
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Virex

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Re: Uplink
« Reply #19 on: July 12, 2010, 11:37:10 am »

this is going to kill you guys theres a save load button for the tracer network  :P


That works great until you lose admin privileges on the better part of your network while doing a rather tough job. Then you have to backtrack trough your network and set admin privileges up again. Unless you got a network so big you don't need admin priveleges of course, but setting up such a network even the first time is a pain.
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Grendus

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Re: Uplink
« Reply #20 on: July 12, 2010, 01:37:37 pm »

Once you get to the best terminal, maxed processors, and maxed speed it's not hard to rebuild your network, just tedious. It is very much like a flash game though, you can get from starting broke to tricked out terminal inside of an hour or so if you just barely know what you're doing. It is a good game though.

One of the things that really bothers me though is that there really isn't anything non-routine about a hack. You log in, disable the monitor then any firewalls or proxies, hack the name, then as soon as you log in it immediately starts tracing, you do your job, delete the logs, and delete the logs at InterNIC. It would have been much better if they had gotten rid of the Neuromancer rating (which sucked, incidentally, anything that wasn't attacking a corporation dropped it like a stone) and had more of a Slavehack type of game with more varied ways of making money and longer plotlines.
« Last Edit: July 12, 2010, 01:44:24 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

engy

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Re: Uplink
« Reply #21 on: July 12, 2010, 03:34:37 pm »

I found managing my bounce network more tedious then running the missions. At least the missions could be tense, even the easy ones. But rebuilding your network of admin computers to bounce trough after a difficult mission was rather annoying. Still intend to go back and do the story line though

They patched it a while ago, you can save your bounce trail now.  I don't know how anyone could play the game without being able to save that...
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