So, just finished the last testing and now I want to release it, perhapse someone will find it useful.
It is a Graphical RAW Editor needing Dotnet 2.0+, made for DF2010, although if you want, you can most likely make it work with 40d, or perhapse it even does at the moment, perhapse I will check that later on. At the Moment only the Item Tokens are implented, plus an near unusable version of the Language Tokens (takes forever to load/save and is hard to use), but you can find it under "defines/not in use", if you want to try it.
Feature:1. Editor
Well, it can load, edit, save etc., the things every editor should be able to do
2. Expandable:
Everyone who cares enough can expand it, without extended knowlege beyond some basic knowledge of XML and well, the DF Tokens. Under defines you can find some (at the moment only one) XML Files, that define the Programms Interface and the parsing of the RAW Data, naturally only within certain borders, but I think enough, so you or I should be able to enhance the Editor to support all the Tokens. That way, as long as the Tokens aren't changed too much, we should be able to make it work for quite some DF Versions.
3. Explanations for Tokens (at least some):
When you go with your mouth over one of the fields, a popup will come with either an explanation for the Token or the information, that there isn't any explanation for this token yet.
What it isn't/hasn't:It isn't able to edit Graphic's etc at the moment, at least as far as I understand the DF Tokens.
It doesn't explain tokens etc. to you.
The data isn't interlinked, meaning if you need to give one Token the ID of another (Reactions etc.) you till now still need to check if it is correct by Hand.Usage:First drop the RAW file you want to edit into the input folder, than start the Programm and select which files you want to load, most often that should be all. Then start editing, I hope it is quite self explanatory. If you want to save go to Data/Save and do so. But it doesn't get saved into the input, but the output and it only saves those, that it can interprete, so when you want to use it, you have to use vanilla RAW Data, cut out the edited files and insert your own, since the Filenames also get changed when it is saved. A bit hard to explain, but you will understand, when you try it and compare the input to the output.
Oh and if you want to edit the output again, just start the Programm, it will give you the option to use the output files instead of the input ones, when you start.
Pictures:Changelog 0.2:1. Added a Tooltip System that makes it possible to add Explanations to the token, through XML Files
2. Added a basic Interlink System, making it possible to directly choose the ID of another Token, when it is needed, but not used right now, so might not be perfect
3. Added Explanations to the Item Tokens
4. Added Autocomplete to the fields with predefined Values
Download Current(0.21):RapidshareMegauploadDownload Current(0.2):RapidshareMegauploadDownload 0.1:RapidshareMegauploadI hope it is useful to someone, works as it should and that I did understand Modding in DF right and didn't just produce garbage.