Alright, this is a suggestion to make bodies more interesting in combat.
Let's take a look at your average humanoid.
They've got limbs, head, upper and lower bodies...
It's the last two that are the bland part. On an upper body you've got your chest and upper back. On the lower body you have your lower back and your belly.
You can try to rename it out, but you're left with the problem of having to choose to call the lower body the belly or the lower back.
You can't tack on bits around it to call it 'lower back' or 'belly' because the game just won't work that way.
To lend understanding, this is why you can stab a lower body and hit organs.
*hit lowerbody* *check to see what is attached to lower body and are inside it* *potentially hit those too*
It will only affect those things that are connected directly to lower body, and are within it.
Now, the problem with adding a belly is that you connect it to the lower body, and it won't be internal. This means not only will hitting the lower body never hit the belly, but that hitting the belly won't have a flowthrough effect on the lower body.
So, to get around that, I suggest something of a merge between body glosses and the body positions.
For instance: [BODYGLOSS:BELLY:lower body:belly:lower bodies:bellies:FRONT] and [BODYGLOSS:LOWERBACK:lower body:lower back:lower bodies:lower backs:BEHIND].
So instead of 'Human 1 strikes Human 2 in the lower body from behind', the 'lower body' part will be altered by the 'from behind' condition, so will read 'Human 1 strikes Human 2 in the lower back from behind'
Potentially allow these bodyglosses to have multiple sides attributed at once, ie. [BODYGLOSS:BELLY:lower body:belly:lower bodies:bellies:FRONT:LEFT:RIGHT]