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Author Topic: Alpha-blended character tiles?  (Read 973 times)

Winterwing

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Alpha-blended character tiles?
« on: November 27, 2007, 09:07:00 am »

I don't know how much work would be needed for such a thing, but I'm envisioning the delights that would be possible if the character tiles supported alpha blending instead of the pink indexed transparency stuff.  Anti-aliased text, cheap haze and shading effects, yum...  I think it would make DF much easier on the eyes until graphical tiles are better supported/more prolific, and for those who prefer character tiles as well.

Keeping in mind my not knowing the internals of DF and not terribly much about OpenGL, it seems like it might be an inexpensive option compared to other graphical ideas, and the display bits would be taken care of in hardware too.  Also, IIRC there was mention about adding png support in the future (at least for exporting maps).  Maybe I'm just spoiled by hge's painless usage of 32bpp pngs in my project...

I'm really interested in finding out how feasible this idea is.  Thanks for looking.   :)

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B.Barabanus

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n Experiment in Gameplay Design
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