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Author Topic: Minimum/Maximum Natural Cave Size World Gen Params  (Read 2302 times)

Lemunde

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Minimum/Maximum Natural Cave Size World Gen Params
« on: June 12, 2010, 12:14:34 am »

I've been toying around with the numbers on these.  So far all I've been able to figure out is that lowering them decreases the overall number of z levels in a map.  That's great because that's exactly what I'm trying to do but the actual meaning of the numbers is a bit of a mystery.  From the names you would think "minimum" is the smallest number of z-levels a cave can have and "maximum" is the largest but that doesn't seem to be the case.  By setting minimum to 4 (default 5) all of the caves get exactly 5 z-levels.  I figure that's 4 z-levels + 1 for the water.  I have no idea what maximum does. 

The only thing I can figure is both of these numbers multiply together somehow to determine the number of underground z-levels.  With a setting of 4 min, 12 max I get roughly between 35 and 55 underground z-levels.  With defaults of 5 and 25 you get between, what?...120 and 160?  Well 4 * 12 is 48 and 5 * 25 is 125 so it sounds like the z-levels get based off of those numbers.  So does anybody else have a better idea how these numbers work exactly?

Incidentally DF does run a hell of a lot better with fewer z-levels.  By my math even if I increased the embark size to 6x6, at 50 z-levels that would still be about half the total size of a normal map.  Plus I don't have to dig so far to get to the hot stuff.  Just something to try if you want some extra performance.
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thijser

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #1 on: June 12, 2010, 12:25:49 am »

Well I usually change the magma sea variables to in order to change the amout of Z-levels But I imagen that if you set the cave and the magma sea variabales all to a minimal you would have magma almost flooding the serface...
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Iburnaga

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #2 on: June 12, 2010, 02:48:26 pm »

Hm...so we may end up with a literal sea of magma on the surface...FACINATING!
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tehc

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #3 on: June 12, 2010, 06:33:07 pm »

I demand tests...FOR SCIENCE!
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granzteel

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #4 on: June 12, 2010, 06:40:51 pm »

Magma seas on surface? It'll literally erase all sea creatures!

Ricky

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #5 on: June 12, 2010, 10:03:37 pm »

i currently found
      either-
two seperate caverns (topemost roughly 5 z-level to surface) 

or one HUGE cavern expanding over 20 z-levels
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Cotes

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #6 on: June 13, 2010, 06:46:39 am »

I tried removing all the cavern layers, but there was still good 25 layers of rock above magma at sea level (still a lot less than what you usually have between ground and the first cavern). Unless anyone has an idea for how to further reduce layers above magma/under surface, it doesn't seem you can get magma sea to surface that easily.

Guess you could try finding a site with a bunch of steep cliffs, although I always kinda figured those just added more stuff on the top of the surface instead of carving off stuff.
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Avaline

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #7 on: June 13, 2010, 10:13:50 am »

Hmm, did you just remove the caverns (how many caverns you get) or did you also alter the Z-layer settings (how many layers between each cavern).  I suspect that the Z-layers still have an effect even if the cavern they link to isn't involved. 

Thus set every Z-layer to 0, all caverns to 0, and make sure there's a magma layer.  I suspect it won't create magma on the surface but you'll hit 'warmth' VERY soon.

(makes me think of it as a magma aquifer.  Which makes me think of setting things the way I said above but then setting the Magma-to-Bottom layer VERY deep then attempting to break through the magma layer Aquifer style.)
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Cotes

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Re: Minimum/Maximum Natural Cave Size World Gen Params
« Reply #8 on: June 13, 2010, 01:45:48 pm »

Hmm, did you just remove the caverns (how many caverns you get) or did you also alter the Z-layer settings (how many layers between each cavern).  I suspect that the Z-layers still have an effect even if the cavern they link to isn't involved. 

Thus set every Z-layer to 0, all caverns to 0, and make sure there's a magma layer.  I suspect it won't create magma on the surface but you'll hit 'warmth' VERY soon.

(makes me think of it as a magma aquifer.  Which makes me think of setting things the way I said above but then setting the Magma-to-Bottom layer VERY deep then attempting to break through the magma layer Aquifer style.)
You mean the "z-levels above layer X"? Those have minimums of 5, 1 or 2 depending on the layer, to which they are set by default.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.
Ashes are technically fire-safe.