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Author Topic: Jeweler won't get gems!  (Read 1442 times)

Pantheon

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Jeweler won't get gems!
« on: June 14, 2010, 04:30:13 am »

I have a problem.

I am still getting used to DF2k10, and i just got my first moody dwarf. He claimed a metalsmith's, and is, among other things, asking for cut gems. I have plenty of rough ones lying around (even star rubies), so i made a jeweler's workshop, and put a dwarf on cutting. The problem is that even though i have a gem stockpile 3 squares away, he cancels all jobs because he claims there are no gems. Help!


Also, a secondary question: Why are all my miners drowsy, thirsty and slow as hell even though they are legendary?
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Sparklet

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Re: Jeweler won't get gems!
« Reply #1 on: June 14, 2010, 05:28:46 am »

I can't help you with the first one, but 0.31 changes it so that your Dwarves don't drop their job as soon as they get a little thirsty, hungry or sleepy and will keep working for a while.  This was intended to stop Dwarves giving up on a job 3 step from the end of their 300 step journey, but it still needs tweaking.  Apparently setting up a burrow with the Dwarves rooms and the kitchen and drink stockpiles and assigning the offending dwarves to that burrow for a while solves the problem.

From a dev log entry for the next release:

  • reduced hunger/thirst/drowsiness skill/speed penalties
  • made hunger/thirst/drowsiness thoughts occur a bit later in the process
  • made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness
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Sphalerite

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Re: Jeweler won't get gems!
« Reply #2 on: June 14, 2010, 07:38:38 am »

Make sure that he can reach the gems.  Workshops have passable and impassible tiles, and with the jeweler's workshop it seems to be common to build it in such a way that you block off access to the workshop or whatever is next to it.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

avari

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Re: Jeweler won't get gems!
« Reply #3 on: June 14, 2010, 08:45:57 am »

Actually I had a somewhat  similar problem the other day. If memory serves, a dwarf was moody and wanted raw glass. I had bought raw glass from a caravan (all kinds), but the dwarf didn't use them. Then I noticed that I also couldn't create a job for cutting glass in the jeweler's workshop. Luckily I had also bought sand, and made a new piece of raw glass, which the moody guy picked up immediately.

I'm not sure what was going on with that. I'm certain the glass was not forbidden or claimed, and other raw gems in the stockpile were registering in the jeweler's shop. I supposed it was a bug, but I didn't check to see if it's reported or anything and forgot about it. I don't know if your problem is related, it does sound different in some ways.

You could try  mining some new gems and see if you can cut those, I suppose. Meanwhile you probably should start making a nice coffin, though ;)
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Ubiq

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Re: Jeweler won't get gems!
« Reply #4 on: June 14, 2010, 11:11:49 am »

I am still getting used to DF2k10, and i just got my first moody dwarf. He claimed a metalsmith's, and is, among other things, asking for cut gems. I have plenty of rough ones lying around (even star rubies), so i made a jeweler's workshop, and put a dwarf on cutting. The problem is that even though i have a gem stockpile 3 squares away, he cancels all jobs because he claims there are no gems. Help!

Like Sphalerite said, make sure that he can access the gems; a jeweler's workshop has an entire side that a dwarf can't move through. If they're in a side tunnel or room to the right of the jewelery, then they're not accessible.

If that's not it, then the most likely reason is that the gems are either forbidden or he's been assigned to cut gems you don't have somehow. You're assigning them through the workshop and not the manager, correct?

Quote
Also, a secondary question: Why are all my miners drowsy, thirsty and slow as hell even though they are legendary?

Dwarves will keep working as long as their mental attributes and endurance will allow them to do so; some dwarves will even work themselves to death if they have indefatigable and high concentration. The best thing to do is to turn off mining for a minute; after they mine the next tile, they'll go off and drink, eat, and sleep. As soon as they head for the drink stockpile, turn it back on so that they'll get back to work after they get done.

Far as being slow goes, how much booze do you have? If dwarves have to drink water instead of some form of liquor, they begin to work more slowly because of their dependence on alcohol. Does it say anything along the lines of "and can't remember the last time he had any" on their thought screens? If so, that's your problem. If not, well, their agility is lousy and that's that.
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Vehine

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Re: Jeweler won't get gems!
« Reply #5 on: June 14, 2010, 05:10:31 pm »

You guys are absolute godsends; the entire right side of the workshop is blocked off. Everything's working fine now. Thank you!
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