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Author Topic: Strange mood, not claiming workshop  (Read 1153 times)

Cheese

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Strange mood, not claiming workshop
« on: June 07, 2010, 11:57:29 am »

One of my dwarves is having a strange mood but it just hanging around the dining area. Is this normal?
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Ephemeriis

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Re: Strange mood, not claiming workshop
« Reply #1 on: June 07, 2010, 11:59:59 am »

One of my dwarves is having a strange mood but it just hanging around the dining area. Is this normal?

I'm not certain, since I haven't been playing for that long...  Maybe not all moods result in a dwarf claiming a workshop...  But I've seen that happen when I didn't have the right workshop that they wanted to claim.

Is there a way to check and see what the dwarf is looking for?
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Quietust

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Re: Strange mood, not claiming workshop
« Reply #2 on: June 07, 2010, 12:01:15 pm »

If your moody dwarf is not claiming a workshop, then you don't have the necessary workshop. What is the dwarf's highest moodable skill?
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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Cheese

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Re: Strange mood, not claiming workshop
« Reply #3 on: June 07, 2010, 12:05:00 pm »

This seems to be the case. it's armourer, and I haven't even got forgeries up yet :/. I need a way to get everyone out of the dining hall so I can seal it off somehow...
« Last Edit: June 07, 2010, 12:07:21 pm by Cheese »
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Boksi

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Re: Strange mood, not claiming workshop
« Reply #4 on: June 07, 2010, 12:13:16 pm »

Just to note, IIRC he won't need fuel to do whatever it is he wants to do, so if you have an anvil and metals, that's all you'll need.
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Cheese

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Re: Strange mood, not claiming workshop
« Reply #5 on: June 07, 2010, 12:14:29 pm »

I have an anvil, no metals though. I'm walling off the dining room now, unfortunately there's one other guy in there. I don't need him much though.
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Quietust

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Re: Strange mood, not claiming workshop
« Reply #6 on: June 07, 2010, 12:17:54 pm »

In that case, build a wood furnace and make some charcoal, then build a smelter and make some metal bars from the ore you've almost certainly located so far. A single strange mood typically won't need more than 3 metal bars, and hopefully your armorer will want an easily available metal like iron (check the dwarf's Preferences - either the specific preferred metal will be required, or any metal will suffice).
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Cheese

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Re: Strange mood, not claiming workshop
« Reply #7 on: June 07, 2010, 12:21:24 pm »

I'll get the anvil back if I destroy the smelter/thing that requires anvil right?
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Diablous

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Re: Strange mood, not claiming workshop
« Reply #8 on: June 07, 2010, 12:22:25 pm »

Yep.
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Cheese

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Re: Strange mood, not claiming workshop
« Reply #9 on: June 07, 2010, 12:24:30 pm »

Thanks guys :D
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Quietust

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Re: Strange mood, not claiming workshop
« Reply #10 on: June 07, 2010, 12:31:17 pm »

A smelter or wood furnace only requires a fire-safe building material - only a forge requires an anvil. Thus, build a metalsmith's forge and let your armorer claim it, then [q] over it to see what items you're going to need (if it's a fey mood, you'll see exactly what's needed, whereas secretive moods or possessions will be more cryptic).
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Cheese

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Re: Strange mood, not claiming workshop
« Reply #11 on: June 07, 2010, 12:36:37 pm »

Dwarves are being annoying. The guy I assigned to wood burning to turn the wood into charcoal is the only guy not doing anything :/
EDIT: Nevermind, that guy is trapped :P.
It worked  8) I now have an artifact iron mail shirt
« Last Edit: June 07, 2010, 12:48:50 pm by Cheese »
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dakenho

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Re: Strange mood, not claiming workshop
« Reply #12 on: June 07, 2010, 02:26:18 pm »

more impotently you hopefully have a legendary armor smith, which means more effective equipment for all
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From the description of the event, I think that your copy of Dwarf Fortress was on drugs when this happened. That's surely the only logical explanation for a human werewolf with deadly farts dying from it's own excrement after slaughtering some goblins comrades.