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Author Topic: Even Stranger Mood.  (Read 1352 times)

Starver

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Even Stranger Mood.
« on: June 01, 2010, 08:11:10 am »

On 0.41.04win, the Expedition Leader, last officially noted to have dabbling mining, growing, architecture and organizing, plus novice herbalist/fisherdwarf (and the usual dabbling social skill spread) and had become an expert record keeper (and only really given fishing/plant gathering duties, when not doing his particular noble duties) went into a strange mood.  From previous versions I'd have expected stonecafting, given his lack of 'moodable career direction', but he took over a mason's workshop and produced a rather average legendary stone door.

Which, somehow, gave him Legendary Miner status.  The above skills exactly as they were.  AFAIAA, he'd never touched a pick in his life (I only have two, and the two actual miners, by now both legendary themselves through normal effort, won't have relinquished them).

I suppose if I had a spare pick I could use him (carefully, if leader-loss is still a problem) but I'm still trying to get past the site-wide aquifer on the otherwise interesting site (treeless, but featuring joining rivers and deep, deep canyons) that's so far lacking opportunity to get into the subteraneia for underground-grown fuel or hot rock.  ((BTW: This was a non-"Prepare Carefully" expedition, so the founders had an eclectic mix of skills, inclusive of the fairly useless woodworking skills, given the lack of materials, aside from the original wagon's three items of wood and some Dwarf-caravan imports.  Not seen hide nor hair of elves, yet.  Or, indeed, the Humans traders.))

Hmm, and now (just as I'm writing this up, off-line, ready for when I'm on-line again and checked there's nothing else out there about this phenomena) the game crashed, just as I was trying to send the military (having just managed to strangle a bothersome vulture to death, whose pals had already stole some of my plump helmets) against a second target (an equally bothersome buzzard... Looks like I need some AA defences, i.e. the bows I can't afford to waste my limited resources on).  Still, I'm now getting used to the new military features.  With way more to learn.
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Kidiri

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Re: Even Stranger Mood.
« Reply #1 on: June 01, 2010, 08:18:19 am »

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Veni, Vidi, Pompeii.
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Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Starver

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Re: Even Stranger Mood.
« Reply #2 on: June 01, 2010, 09:26:05 am »

Mining is a moodable skill.
I was going to say "Oops, didn't see that it had been added into 2010" (although I'd checked the page, looks like I overlooked that).

And then I looked back a version, and indeed it was also the case in 40D.  (I didn't bother looking further back.  Consider myself chastened.  I had just never (knowingly) experienced it before.)

Move along.  Nothing to see here.
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Psieye

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Re: Even Stranger Mood.
« Reply #3 on: June 01, 2010, 09:45:30 am »

Note: crossbowdwarves don't shoot at enemies in DF2010 - known bug. You can get them to practice shooting, but they think it's all about clobbering foes melee when it comes to actual combat. Hunters do shoot, but you can't control hunter targets. This assumes you've passed the hurdle of figuring out how to assign ammo to both hunters and squads (avoid binning those bolts).
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Military Training EXP Analysis
Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

RandomNumberGenerator

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Re: Even Stranger Mood.
« Reply #4 on: June 01, 2010, 09:58:27 am »

Mining is a moodable skill.
I was going to say "Oops, didn't see that it had been added into 2010" (although I'd checked the page, looks like I overlooked that).

And then I looked back a version, and indeed it was also the case in 40D.  (I didn't bother looking further back.  Consider myself chastened.  I had just never (knowingly) experienced it before.)

Move along.  Nothing to see here.

Yeah, there are quite a few skills like that. I got a High Master Weaver from an immigrant wave and a Professional Dyer, and had them get to work making lots of cloth. Each piece was worth 300-500☼. The weaver got a mood and make an artifact pig tail vest out of 3 pieces of cloth(I was hoping he would use at east some GCS Silk...) Anyway, he came out a Legendary Weaver, which was... decent, I guess, better than a  Legendary Woodcrafter, but it would have been nice if he became a Legendary Clothier instead so I could put all that silk to use.
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The end of the world is more fun then I expected.