Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Sci-fi mod in the making  (Read 1777 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Sci-fi mod in the making
« Reply #15 on: May 30, 2010, 09:19:17 am »

Tiny projectile/contact area, ridiculously high penetration and velocity... I wonder how the game would handle that.
The smaller is the area, the smaller is the damage, so it won't work TOO good.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Morrigi

  • Bay Watcher
    • View Profile
Re: Sci-fi mod in the making
« Reply #16 on: May 31, 2010, 02:05:41 pm »

Even with the velocity and penetration to about 30k?
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!
Pages: 1 [2]