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Author Topic: Flak Cannon!  (Read 5699 times)

Flaede

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Re: Flak Cannon!
« Reply #30 on: May 23, 2010, 04:25:24 pm »

One way to get a deer onto a bridge in pieces would be to drop them onto the bridge, down a shaft, from a long way up. The deer should explode on impact leaving the bridge nicely covered.

You can automate this. Just chain up the female (and a male, somewhere) deer at the top of a tower with a pressure-plate-triggerred dropping system. now every time a deerchild is born, it wanders away from its mother, triggers the drop. falls onto your "launching pad" and is pre-gibletized for your flak-tosser. This was originally used to set up an automated butcher system (since wild dead animals are automatically butchered if they died exploded in a corpse stockpile)

By the way, this is NOT my system. I wish I was the one who came up with it.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
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Voligne

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Re: Flak Cannon!
« Reply #31 on: May 23, 2010, 04:33:16 pm »

Know what you can do? Build a large wall using colored stones to create a dart board, then use the bridge to fling goblins (darts) onto the wall. Dwarven Darts for Dwarven Drunks!
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Vattic

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Re: Flak Cannon!
« Reply #32 on: May 23, 2010, 05:29:50 pm »

You can automate this. Just chain up the female (and a male, somewhere) deer at the top of a tower with a pressure-plate-triggerred dropping system. now every time a deerchild is born, it wanders away from its mother, triggers the drop.
Indeed, I made one of these once, I designed my own myself and later read that it had already been done. I used to it keep hunting stocks up and avoid the depopulation problem. I didn't drop animals to their death.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands
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