Good morning.
I actually managed to do some steady work last night, still working on the reactions. I never really thought about how MANY there are before, since most of them were extant when I started, and the ones I added went in a little bit at a time. Having to convert the whole mess over is quite a long haul.
I've got all the smelting (in reaction_smelter) ones done, and I'm probably 80% done with the "other" reactions. I've organized them by workshop, and am also trying to assign the most appropriate skills. Since we still can't mess with many of the existing workshops, I'm creating two new ones:
Coal works - for all the charcoal/coke/ash jobs (will replace wood furnace).
Lapidary - Just to handle the boulder clean-up and lignite-to-jet reactions for now, but I may think of more.
I'm thinking the bone and glass reactions should go to the kiln.
THEN, I need to actually make the workshops (good thing there's a tool for that!), and start collecting all the reaction/workshop entries for entity_default.
The next big job will be adding all the new minerals and metals, and tweaking all the values that I changed before. I'm going to try and extrapolate appropriate numbers for the metals based on the original system, even though the mechanisms don't actually work properly yet.
Once that's all in I can actually start testing it. I suspect that 04 will be out by then.
Rochndil, who also has to glance back through the thread for suggestions to consider...