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Author Topic: Cooler cave-ins in DF 31.xx  (Read 870 times)

sonerohi

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Cooler cave-ins in DF 31.xx
« on: May 21, 2010, 03:10:43 pm »

I've noticed that we don't get generic, uniformly deadly 'cave-in dust' anymore. I had a sand wall fall down and it just sent clouds of sand everywhere. I checked with other stones, it sent out clouds of their material. Lighter things were barely dangerous, and heavier materials caused light wounds. It is much nicer.
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I picked up the stone and carved my name into the wind.

Corona688

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Re: Cooler cave-ins in DF 31.xx
« Reply #1 on: May 21, 2010, 05:15:02 pm »

The sand bludgeons people as it flies around.

They also leave an ungodly mess when finished, which is only proper.
« Last Edit: May 21, 2010, 05:27:56 pm by Corona688 »
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You never know when you might need a berserk dwarf to set loose somewhere.

Hyperturtle

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Re: Cooler cave-ins in DF 31.xx
« Reply #2 on: May 21, 2010, 09:35:56 pm »

Try it on elves.  It's more satisfying that way, to dedicate great discoveries in science to dwarfs AND elves!

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