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Author Topic: Ambient/atmospheric temperature?  (Read 791 times)

Tenth Speed Writer

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Ambient/atmospheric temperature?
« on: May 18, 2010, 11:49:17 pm »

Does the dwarfort engine consider ambient temperature?

I hate to be one to gripe, but it seems strange that even a dwarf should be able to exist (much less work) in proximity to semi-molten stone.
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Fourdots

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Re: Ambient/atmospheric temperature?
« Reply #1 on: May 18, 2010, 11:59:07 pm »

Well, you've just answered your own question, then!

As I recall, magma only heats up squares right next to it; even so, it doesn't start having harmful effects until the dwarf is in it (that I've observed, at least). On the other hand, I have read tales of scorching environments where anything above ground bursts into flame quite quickly. That still wouldn't be ambient, though, as they were fine as soon as they got underground.

Not the most realistic, but still.

[Slight tangent: earlier today, I was thinking about the potentials if miasmas became mod-able - creating a cloud of perfume, or a cloud of music generated by a workshop, which would make dwarfs happier. The basic mechanics for miasma could be applied to simulating the ambient temperature of magma; give them a negative thought when they're in it, and maybe apply some syndrome effect (overheating? Blistering? Is there any way to make them get thirsty faster using syndromes?). Admittedly, not the most elegant, or transparent, way to do it, but think of the potential!]
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Cruxador

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Re: Ambient/atmospheric temperature?
« Reply #2 on: May 19, 2010, 03:50:03 am »

Does the dwarfort engine consider ambient temperature?

I hate to be one to gripe, but it seems strange that even a dwarf should be able to exist (much less work) in proximity to semi-molten stone.
Yep. Ambient temperature is considered. The issue is that magma doesn't significantly contribute to ambient temperature outside of its own tile. Or rather, it does, but not enough to instantly kill things. This is actually fairly in-keeping with real life properties, though. The real missing hazard here is the cloud of noxious gasses normally emitted by volcanic activity.
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G-Flex

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Re: Ambient/atmospheric temperature?
« Reply #3 on: May 19, 2010, 04:04:34 am »

The heating properties of magma are kept artificially low for a couple reasons I can figure.
  • Dwarves need to work with magma that's pretty damn close to them. Obviously, magma forges are a tad unrealistic, being that close to magma, unless maybe some other sweeping changes are made to how the temperature transfers. In other words, magma affecting the surrounding areas realistically would make working with it pretty much impossible. Now imagine what the underground magma sea would be like if it were of realistic temperature. Ouch.
  • Magma should be of variable temperature, but I don't think that's currently possible, since there's no real heat source to sustain it, and even if there were, temperatures probably don't transfer through flows realistically enough for it to matter. In other words, magma temperature is fairly low partly because, even though some of it should be much hotter, some of it should also be much colder.
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peterix

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Re: Ambient/atmospheric temperature?
« Reply #4 on: May 19, 2010, 05:10:57 am »

Does the dwarfort engine consider ambient temperature?

I hate to be one to gripe, but it seems strange that even a dwarf should be able to exist (much less work) in proximity to semi-molten stone.
The semi-molten stone tiles aren't any hotter than the rest of the underground - about 9°C. It's fake ;)