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Author Topic: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.  (Read 4819 times)

Urist Imiknorris

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #15 on: May 10, 2010, 12:39:00 pm »

Nothing is immortal!

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A section of the cavern has collapsed!

A fair point.
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Arni

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #16 on: May 11, 2010, 01:09:53 pm »

Little update for bumping purpose ;)

On my way to the adamantine (while having 50 dwarves training) I nearly failed epicly and flooded a good part of my (planed) trapsystem, rendering it useless
http://img197.imageshack.us/i/nearfailure.jpg/

I also had a visitor from one of the caves my well goes through.
http://img138.imageshack.us/i/elitewrestler.jpg/
I wondered where that megabeast went... that also explains her missing leg...
http://img190.imageshack.us/i/interestingblowgun.jpg/
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Military and Militia. It's horrible

abculatter_2

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #17 on: May 12, 2010, 05:14:01 pm »

Restarted at a new spot for less z-levels, more BLOOD FOR THE BLOOD GOD, and more high-quality non-adamantine stuff to shed blood with.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Arni

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #18 on: May 13, 2010, 09:49:26 am »

I've reached the adamantine! Though I got a big problem...
My miners refuse mining the adamantine. They just stand around with no job instead of mining adamantine... and they can access it. :(
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Military and Militia. It's horrible

abculatter_2

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #19 on: May 13, 2010, 04:13:16 pm »

I've reached the adamantine! Though I got a big problem...
My miners refuse mining the adamantine. They just stand around with no job instead of mining adamantine... and they can access it. :(

I had this problem too. If you mined some before they started refusing,  you can try flooding the chambers with magma, channeling out the space above it, then flooding it with water. They should be able to mine through that.

If you didn't mine any, do the same on the level above or start over on another embark.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Greiger

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #20 on: May 13, 2010, 05:32:19 pm »

I also encountered it.  When I noticed it I examined the vein looking for some kind of bug or something using stonesense with tiles unhidden.

I noticed that the veins that show that behavior don't seem to have the usual opening in the center that leads down to hell.  I'm guessing that has something to do with it.  The ore acts almost exactly like semi molten rock, and seems to happen when the adamantine is sorta intersecting into it.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Jamini

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #21 on: May 17, 2010, 01:49:21 pm »

I apologize for my lateness in responding to your PM.

I'll be starting shortly, with logs to come.
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Tales to remember from Bay12:
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GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #22 on: May 17, 2010, 06:06:58 pm »

The World I Chose to use
-No mods.
-Custom Charset
-DF 31_04
-Pocket Island

Map:


Embark Location


Embark Dwarves


Embark Items
3 Cows
1 Bull
3 Picks
64 Various Meats
64 Various Drinks
1 Axe
3 Pig Tail Threads
3 Pig Tail Cloth
-Picture Lost-

Embark Name:


STRIKE THE EARTH



A quick picture of my starting area. The cliffs around this little valley area depicted are over 20 z-levels on three sides. I didn't think to export my map, otherwise I would have my pre-fortress embark listed there for everyone to see.




Player Logs

The first year has went by very quickly. I deliberatly started without any skills on any of my dwarves, mostly because I find it is much easier and cleaner to raise skills by myself than to rely on a preset list. Additionally, this allowed me to start with a good amount of livestock. I've discovered since the beginning of 31_01 that cows are quite capable of providing a LOT of food for a fortress over their lives. Three times a season you can milk them, and process the milk immediately into cheese which can be eaten. Additionally, a single bull can service any number of cows, allowing me to butcher the new bulls for a huge amount of meat every few months. Livestock, mixed with aboveground farming (which works currently, despite the minor visual bugs) can easily provide for a fortress, allowing me to centralize most of my fort near the surface (bar the Smiths) and avoid most of the troubles that caves give until I have a militia that can deal with the monsters down there.

My first actions were to designate jobs to my seven starter dwarves. Unlike my normal style of play (which only includes on miner) I decided to go with three this time. Of the remaining four pesants, one became a architecht/mason/carpenter, one became a milker/cheesemaker, one an Herbalist and famer, and one assigned to woodcutting. After a very little bit of investigating I noticed that I had a single dirt layer, more than enough for me to make proper, non-stone blocked farms a single z-level down from the surface with some channeling. I also designated a small moat to give all of my workers early protection should I run into hostile animals.



The area within my channeled area I quickly logged, giving me more than enough wood for beds and some basic furniture.


The next few months went by mostly uneventfully. I received migrants in early summer and mid-autumn. The Dwarven trade caravan arrived at the very end of autumn and stayed for the first two months of winter. One of the migrants, a miner, was killed in a cave-in while digging out the 11x2 block of 3x3 squares that will become the main workshop floor. I've also discovered that the location I picked for my fort is very wet, causing the portion of my fort built over a muddy pool to flood almost every month. I've been working on blocking it off, but work has been slow thanks to cancelations due to submersion.

In early Autumn I dug into the first rock layer in order to designate my first dining hall and food/drink storage, finding a large vein of garnerite crossing almost exactly where I wanted to dig. After that was finished work began on a small 3x3 staircase down to the adamantine pits. On the way I found a single cave system spanning 10z-levels. Fortuitously my staircase was located in one of its many walls and was easily able to seal up the stairs as we passed.

In midwinter I hit my first hint of Adamantine around my -109th z-level. Far higher up than I expected, and before I found the magma sea. It might be the very tip top of the vien (which would be very lucky), or it could be something more sinister. Time will tell in this case.



Though my eventual goal lies within that rock. There is no way my fort can withstand hell right now. For the time being I will ignore the Adamantine and work on getting my infrastructure built up, a military created, and proper weapons for all of my dwarves.

Currently I am in mid-winter. At the end of the first year I will be posting maps and saves for anyone who wishes to look at them.
« Last Edit: May 17, 2010, 06:08:59 pm by Jamini »
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #23 on: May 18, 2010, 05:38:49 pm »

End of year map export:
http://mkv25.net/dfma/map-8797-thegatesofhell

I decided, mostly because I know I'll need magma for my forges, to dig down a bit deeper. It seems that I lucked upon the very tip top of one of the large tubes of Adamantine that jut out from hell. This spike in particular went through a second, lower, cavern.

I've found warm stone. Hopefully soon I'll be able to prepare the forges... and get some proper chairs for my upper dining hall (right now I have one. XD)
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Tales to remember from Bay12:
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GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Jamini

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #24 on: May 19, 2010, 12:05:32 pm »

Year 2

Work has been progressing steadily. Two more migration waves have boosted my fortresses population to 38 dwarves, many of whom have useful skills (including a pair of doctors). I have begun using the Dwarf Therapist to manage professions, as I prefer it's interface once I start getting a large number of dwarves with a wide variety of skill ranges.

I've begun construction of the Smith Burrow, though it will still require a few more seasons to fully excavate and furnish. However, now that I have the facilities to make armor and weapons I have every intention of starting as soon as possible. To commemorate my new forges, I created 10 Adamantine Helms. With the other parts of the armor sets to come later.

The upper areas of the fortress, where the vast majority of my industries are, have begun to boom quite nicely. Already we have over 300 food and drink each, with more being produced at a breakneck pace. I've also created a road to the edge to ensure that caravans can quickly reach my depot, and properly trapped my entrance in order to ensure I have creatures to train my military on.

At the end of the year I had just begun to carve out my barracks and hospital. Starting with the next migrantion wave I should also have a proper military.

For those of you who want to take a look at it, the export is here: http://mkv25.net/dfma/map-8807
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http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

languard

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #25 on: May 19, 2010, 01:41:39 pm »

Ah what the heck, taking on hell sounds like Fun  8)  I'll try this, even though I'm mostly clueless.  I'll be using vanilla 31.04.

Thus begins the tale of Doomdoomed the Door-doom of Dooms.

Here's a pic of the embark site/world
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He's now moping around, doing Armok knows what. As far as I can tell he's just going to stay there, in the party room. Forever.
Given our relationship thus far, I can genuinely say the party has just begun for me. - Captain Mayday,

Jamini

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Re: DF 2010: 300 Challenge thread (major spoilers!) Ends June 1st.
« Reply #26 on: May 22, 2010, 02:06:50 pm »

Year 3

The third year of my fort has been an evenful one. No less than four children were born over the course of the year, and two artifacts were produced by a random soldier (who I undrafted) and a child.

A small ambush claimed the lives of six dwarves in midsummer, including two military dwarves. Fortunately I had been already making axes for my military, I shudder to think of what might have happened if I had not. Of the two squads I had up, one was virtually obliterated, it's members either returned to replace the civilians lost in the ambush or dead. One of my military dwarves also lost a foot in that raid, making him a permanent drain on the fortress. I intend to have him killed via on of the captive goblins once I get my entire military kitted out in adamantine armor and axes. We also lost the Mayor of the fortress, a random Miller/Thresher. Fortunately I don't care since I've already assigned my nobility positions.

Two forgotten beasts also visited the fort during this year. Spos Esnustumuu: a huge winged tapeworm with black hair, and Akusm: a giant lizard made of mud. I never saw what killed Akusm, however I suspect it may be a tribe of cave swallowmen (I've been seeing food thefts from stuff I've never made, and there are a number of wooden spears in my military equip screens). Spos I defeated near the end of Autumn, opening the lower cavern of my fotress and meeting him head-on with my fairly new military. He went down fairly quickly, minorly injuring a dog (a pet of one of the soldiers fighting) and removing the leg of one of my kitted squad. (I naturally began producing greaves and highboots immediatly after it occured). None of my soldiers who were in the fight earned the kill on him, so I suspect the dog may have gotten the final blow.

At the end of Autumn the dwarven diplomat arrived and immediately left, however trading went swimmingly and I was able to make a good offering to the mountainhomes as well as get a number of goods. Currently our larders are VERY full.

In midwinter a Gremlin managed to worm its way into the lower levels of my fort. It (thanfully) quickly was driven away. This is fortunate, as I have a number of vital levers that I really don't want pulled right now. (Such as the one to the cage to the goblin captives I have in my barracks for "advanced" training once I get my military fully armored.

The smith's burrow is finally done (unfurnished). The rooms for the Captain of the Guard are finished and furnished. The upper bedrooms are approximately half-furnished and all of them have beds. the upper dormitory is nearly finished. Once I get my military equipped we should be ready for the first stage of "Operation: Training"

Export to come soon!
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.
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