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Author Topic: What to do with these goblins?  (Read 1007 times)

bloodtoes

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What to do with these goblins?
« on: May 18, 2010, 06:29:30 pm »

I had a good idea. But then it turned bad.

I captured some goblins with cage traps and thought I'd either do a cave in on them, or drop them into the cavern which hosts some four-horned humanoid made of solid salt and see what happens. Well, after a series of errors and miscalculations, I now have 4 goblins floating in space, and 3 goblins in traps sitting on top of a wall. How this came to be I really don't understand, but now my dwarves refuse to go near there to fix the problem.

On the lower level I have something like this:

Code: [Select]
sooooooo
fowffffo
fowffffo
fowffffo
sooooooo

Forgive me for using the wrong symbols. s = unmined stone, o = open space, w = constructed wall, f = floor. The goblins are running around on that floor. It is completely disconnected -except- for those walls. All of these tiles are open one level down, there are no lower level supports or walls etc.

Up one level it looks like this:

Code: [Select]
sssffsss
focooooo
focooooo
ffcooooo
sssffsss

c = goblin in a cage sitting on top of a constructed wall. The floor areas there are areas I cut out to try and get to that last floor tile. But the dwarves keep getting scared by the loose goblins below and running away. I think if I could channel it out, the top floor might cave in and knock the lower floor out. But as it stands my dwarves won't go near it. How it actually got to this point, considering this fact, is actually something of a mystery to me right now.

The level directly above this level is a cavern in which roams yet another forgotten beast, an earthworm with a hardened shell and mauve feathers or some such, as well as a couple armies of crundles. Not exactly safe territory for miners.

So, what can I do? I can try to get better screenshots to show it better but the basic thing is that the walls on which the goblins in cages are built seem to be anchoring the lower floor from falling away. My army is not capable of handling them, even if they could reach them. Will the goblins eventually die of thirst/hunger? It doesn't seem likely as it's been a while and they're showing no signs of tiring.
« Last Edit: May 18, 2010, 06:32:37 pm by bloodtoes »
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Thexor

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Re: What to do with these goblins?
« Reply #1 on: May 18, 2010, 08:39:55 pm »

Do the goblins have ranged weapons? If not, an untrained marksman and a decent supply of bolts will clean up your problem shortly.  ;)

If not... could you hit them with a ballista? (Or possibly a catapult, if they still fire horizontally in DF2010.) Build a siege engine somewhere a distance away, then mine out any walls separating you from the goblins. Once you've got clean sight lines, fire away!

Another solution: cave in something above the cavern. Aim some natural rock in front of the last floor tile to dig away - either a) it'll land and block line of sight, b) it'll punch right through the floor and disconnect the goblin trap, or c) it'll at least stun/kill some goblins, maybe giving your military a shot. Or you could just aim for the goblins in the first place...  ;D
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bloodtoes

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Re: What to do with these goblins?
« Reply #2 on: May 18, 2010, 10:19:51 pm »

Hey good idea. Since I Can't seem to get my marksdwarves to train anyway, it could be good practice for them. I'll see if that works. Thanks!
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bloodtoes

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Re: What to do with these goblins?
« Reply #3 on: May 18, 2010, 11:29:22 pm »

Well, the ballista was a no go. Even though fortifications are supposed to prevent the operator from being scared, he was scared off nevertheless.. just dropped the arrow and ran. So I went with the cave-in a few Z-levels up and that worked! At last, 7 goblins lay splattered and strewn about the cavern floor below, and fps has increased a bit since they're not trying to find a way out anymore.. oi.

Somehow a woodworker was caught in the rockfall too.. darn.

Cheers!
« Last Edit: May 18, 2010, 11:33:29 pm by bloodtoes »
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Dorf3000

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Re: What to do with these goblins?
« Reply #4 on: May 19, 2010, 03:02:26 am »

Well, the ballista was a no go. Even though fortifications are supposed to prevent the operator from being scared, he was scared off nevertheless..

I don't think fortifications stop civvies from being scared, they just stop enemies from running up and slaughtering your workers.  Civilians get scared if enemies come closer than about 20 tiles, so you'd have to build the ballista at least that far away from stationary enemies.
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bloodtoes

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Re: What to do with these goblins?
« Reply #5 on: May 19, 2010, 03:39:27 pm »

Yeah I guess I was tired and misread the magmawiki about using fortifications to shield the ballista. They still need to be placed far enough back back to not scare civies. Another lesson learned the hard way in Dwarf Fortress. :D
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