Deathworks
"Keda: Just because something is there does not mean that it is useful and even if it is useful, there is no logical law that indicates that it is useful in all cases."
True. However I was merely trying to say that using one doesn't exclude using the other. Both can be useful, even in DF, and I think I've explained how.
"However, the quit/save thing is a genre-specific thing as this is a officially still a rogue-like. In addition, given that it is a world simulator, I personally feel that it feels right not to encourage having multiple saves."
I never thought of it as rogue-like, although I've never played those, I basically know its a kind of role playing game, while df I would say is sort of strategy/simulation game, perhaps with some RPG elements, but its definitively not fixed into a particular genre. Perhaps the adventure mode is more rogue-like, but fortress mode is far from it.
"1. If you have more than 5 keys, you will probably want to dedicate two hands to the keyboard engine. Thus, you would have constant jumping back and forth of your right hand to hit a key then move the mouse, hit a key ...
Anything you might gain from the mix is eaten up by the jumping back and forth."
Playing DF I have my right hand on the arrows and left hand for shortcuts, I only use the mouse when designating (right click, enter, right click, enter - a powerful keyboard mouse combo, or just leftclick and paint.) If you use the mouse for all those map location related tasks, then you wont need the right hand at the arrow keys - you have it on the mouse, and menus can be scrolled, so basically there is no more jumping, than otherwise.