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Author Topic: liquid metals and vials  (Read 809 times)

Flaede

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liquid metals and vials
« on: May 17, 2010, 03:18:57 am »

I can make a liquid metal. I can (I think) make a custom reaction to produce it. What I want to know is: can I make it in a vial?
Can metals be created in vials? Is the best way to do this to make it NOT a metal? I would rather not do that, because on the off chance that dwarves cook off mercury on a glacier, I would like to be able to use it to make mercury things outside, for laughs.
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HeliumFreak

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Re: liquid metals and vials
« Reply #1 on: May 17, 2010, 07:21:25 am »

Im not sure exactly. But depends on the melting point i guess... Since vials are made of glass theyll melt before most metals will...
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Warlord255

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Re: liquid metals and vials
« Reply #2 on: May 17, 2010, 07:55:56 am »

IIRC, vials and other containers are doable if you take a look at the Gypsum reaction. However, getting things out of said vials is tricky.
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Ramirez

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Re: liquid metals and vials
« Reply #3 on: May 17, 2010, 11:30:09 am »

Stuff in vials is reasonably easy to do using the [PRODUCT_TO_CONTAINER:X] tag for the liquid product (remembering to include an appropriate container for the reaction in the reagents complete with [PRESERVE_REAGENT]). As Warlord 255 said it is getting them out of the vials that is the difficult part, as reactions seem to be unable to look inside most containers for reagents.
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Mephansteras

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Re: liquid metals and vials
« Reply #4 on: May 17, 2010, 11:35:19 am »

Yeah, that's the sticky point. I'm trying to figure out a good way to do that myself, since I'd like to use vials of stuff as reagents for alchemy.
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Lancensis

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Re: liquid metals and vials
« Reply #5 on: May 17, 2010, 03:15:38 pm »

Have a reaction produce a toy called "vial of <chemical>". You could require an ordinary vial as reagent, and use the [GET_MATERIAL..] tag to produce something that can be used in reactions but not any use as chemical weapon. Unless you want to get adventurous and make a ranged chemistry set weapon, that uses vials of sulphuric acid as ammo.
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Flaede

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Re: liquid metals and vials
« Reply #6 on: May 17, 2010, 05:20:37 pm »

Have a reaction produce a toy called "vial of <chemical>". You could require an ordinary vial as reagent, and use the [GET_MATERIAL..] tag to produce something that can be used in reactions but not any use as chemical weapon. Unless you want to get adventurous and make a ranged chemistry set weapon, that uses vials of sulphuric acid as ammo.

not quite what I was looking for, but I'll keep that in mind as a workaround.

IIRC, vials and other containers are doable if you take a look at the Gypsum reaction. However, getting things out of said vials is tricky.

In older versions, you could ask dwarves to dump the contents of a barrel/vial. And they would! What gives?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]