Some of you may already know about this project, but I'll try to introduce it anyway.
Infinity: is a space MMO that focuses on freedom of the player and realistic dimension of the galaxy.
Why freedom? because you won't have artificial limitations. no invisible barriers, no invisible force stopping you from shooting other people, no inability to have a ship bigger than your license allows you to have... if you can find the right places to make an illegal purchase. For those of you worried of PvP, it is good to add that the 3 cores, the colonized areas at the beginning of the game, have police which will give protections to people who enjoy safety and to punish those who break laws ( remember that bit about buying a ship that you shouldn't have? don't fly it next to police HQ); but outside of their borders, it is only you, your ship, and space.
Which brings us to the second point: the galaxy. how big is it? 10k starts? 20k? no. it is a full size galaxy, with 200 BILLIONS of star systems, each of the with a star ( or stars, as it may as well be binary), which could be like our sun, or a red giant, a white dwarf or anything else that our scientists can observe today; most of these will have several planets, rocky like mars or gas giants like jupiter; huge asteroid belts, planetary rings, moons. In the background you will see stars which really exist in the game and to which you can go, nebulae which are real objects in the space ( careful though: nebulae are made of veeeeery thin gas. if you get too close, you will see only black space) and, if you are at the edge, the whole galaxy; and keep your eyes open for the small gems you may find, like an earth like planet!
And all of this is made in realistic sizes, whith stars and planets and mountains and asteroids will be exactly as big as they should be ( and , in fact, are): no small playground, no limits to where you can go. if you can see it, and it is in our galaxy, you can go there, land there, explore it. And all without loading screens!
This is possible thanks to procedural generation which uses an algorithm to create the world client side as you fly.
Now that you skipped my badly written text, here is the reason I posted here and made a new thread: the developer just released 2 new videos in which he is testing the client and the planet generator. The results are simply amazing and deserve their own thread.
part 1part 2