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Author Topic: Unkillable, untrappable hill titan  (Read 4300 times)

Gus Smedstad

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Unkillable, untrappable hill titan
« on: May 13, 2010, 08:15:50 am »

It didn't bother me so much that many forgotten beasts are unkillable right now.  I don't have to go into the caverns before I'm ready for extreme measures, like cave-ins or magma.

Not so cool was having an unkillable, untrappable Hill Titan show up.  This one was a crystal scorpion.  It wandered right past my weapon and cage traps, to encounter my Adamantine-equipped squad of Axe Lords.  Who proceeded to chop off everything that could be chopped off, and fracture everything else.  But apparently it had no vital organs and no blood, so it was still making a nuisance of itself in my front hall, and there's really nothing at all I could do about it.  The axe lords continued to pound away at it, but they did not have any more effect.  It wasn't injuring them at this point, since it was just a torso flopping around on the drawbridge, but it was scaring the civilians.

I tried walling the area off, but got annoyed by how deep and distant the battle with the scary torso aborted the projects.  Eventually I ended up force-quitting Dwarf Fortress, since I had some projects I still wanted to complete, and didn't feel like abandoning the fortress.

What would you do?  Magma isn't an option yet, one of the projects I was working on was pumping magma to the surface (level 134) from the sea (level 6), and that wasn't complete.

 - Gus
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Rafal99

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Re: Unkillable, untrappable hill titan
« Reply #1 on: May 13, 2010, 08:22:07 am »

Drop it 50z levels down, or cave-in a ceiling onto it.

If you want your dwarves to kill it, mod axes to have 10x more weight, contact area, penetration and speed modifier. Or 100x more if 10x doesn't work. Don't forget to revert it back later.
« Last Edit: May 13, 2010, 08:24:39 am by Rafal99 »
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The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

HmH

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Re: Unkillable, untrappable hill titan
« Reply #2 on: May 13, 2010, 08:41:15 am »

Remove the eyes from dwarves in world's raws, build a cave-in machine, give the eyes back.

Gus Smedstad

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Re: Unkillable, untrappable hill titan
« Reply #3 on: May 13, 2010, 03:52:41 pm »

I re-loaded after the titan showed up but before it ended up in my front hallway.  This time I put a squad well outside the fort to intercept it.   I wanted to hole up until I had a solution, but only 1 of my 2 bridges had a manual control - the other was pressure plate operated only, which meant I needed time to link it to a lever.

The dwarves once again had little problem with it, aside from not being able to kill it.  Meanwhile, a force of goblins showed up while they were delaying the scorpion.  By the time the 2nd bridge was ready to retract, 2 of my militia were knocked out by goblins.  I guess full-adamantium armor isn't perfect protection.  The rest retreated inside the fort and I retracted all bridges.

I thought a bit, and realized all I needed to do for the short term was contain it.  Since I had heard that building-destroyers can be blocked by bridges over ramps, since they don't destroy things from underneath, I build a "roach motel" with ramps and bridge "hatches" at either end.  The idea being to lure the Scorpion in and close both hatches.

While I was setting the containment area, the scorpion managed to kill all the remaining goblins.  I guess it rolled over them, since it was again missing all its limbs.  When I finally was ready, and I opened a route into my fort through the trap, but the scorpion wouldn't come in because it was too busy chasing an elven caravan around in circles.

I dispatched my squad out to distract the scorpion so the elves could get away.  When they were sufficiently distant, I sent the squad back indoors, and the scorpion slowly follow them through the roach motel, where I trapped it.  Now it's wandering (rolling?) aimlessly in there.  When I get a chance I'll fill it with magma, though that means pumping the magma up another 20 levels.

 - Gus
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Ubiq

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Re: Unkillable, untrappable hill titan
« Reply #4 on: May 13, 2010, 08:56:51 pm »

Wait, is the roach motel open to the sky? If it is, there's no reason to kill your crystalline buddy.

Build a tower on either end of the roach motel and have a retractable bridge that goes across it be the only way into your fort. Then you can make Sparkles McScorpion earn its keep by dumping any visiting goblins down into its waiting arms claws torso.

You could always build a wall completely around the motel to make sure that any goblins who don't fall into the pit don't go anywhere.
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monk12

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Re: Unkillable, untrappable hill titan
« Reply #5 on: May 13, 2010, 09:04:33 pm »

Wait, is the roach motel open to the sky? If it is, there's no reason to kill your crystalline buddy.

Build a tower on either end of the roach motel and have a retractable bridge that goes across it be the only way into your fort. Then you can make Sparkles McScorpion earn its keep by dumping any visiting goblins down into its waiting arms claws torso.

You could always build a wall completely around the motel to make sure that any goblins who don't fall into the pit don't go anywhere.

This